Just some feedback on the long-term gameplay/endgame. I've been thinking for while about how some players call the game repetitive; and as i agree with their feeling, i disagree with this approach.
This game is by no mean more repetitive than any other game out there. In fact, when you think about it; ALL games are repetitive; but the impact of iterative gaming feels different in each case, with PvP focused games carrying the less weight of this sensation; for logical reasons.
Spacelords does feel heavily routinary; even tho we do have quite a decent amount of stages each with different dynamics, a good roster of varied characters and gameplay that mixes pve with esporadic PvP.
So now i'm starting this thread to share my opinion and discuss feedback on the topic, and bring up some ideas that might help the game to get in a good direction for it to be less of a burden when grinding for progression, or just playing for fun without feeling the sensation of repetitiveness.
I personally think adding unique mechanics for antags rather than just mimicking one of the characters would be good. I guess we'll see about that with the future specters update, which will hopefully make the PvP more attractive, interesting and balance.
Now i encourage you to share you opinion on why you think the game feels repetitive and what solutions you think would be good to solve the issue!