Hi, this is my second time posting and I’m just going to keep posting it like a petulant child until something is done about it.
As the experience progression boost is linked to aequilibrium meaning that those who do not want to antag are forced to, in order to retain a semi-decent exp boost, can we please at least make the amount required achievable in one losing game?
This would not affect those who like to antag. They will continue to level up in the same way they would, however it would allow those who do not want to antang but feel obliged to do it once to help their aequilibrum and in turn their guild without an overly detrimental effect to their gameplay experience.
Thank you.