I think Marcus might Have a point though.
yes but not really.
i think i had mentionned these AI problem in one of my first post. well maybe not.
anyway they're not related to mmr.
you can have missions with insane AI behavior on any mmr.
in my observation it seems to occur more often after "long" wining streak or when there is high reward for the mission, like BP for example.
and what tekato or you are describing occured AT LEAST once a day with me (on small game sessions)... and that from my day one.
so really you can believe me, it's not related to mmr.
(even if yes, of course, the higher the mmr the higher the difficulty.)
but these "difficulty picks" as another player called them are a different thing than usual mmr scalling and are a bigger problem to players (regardless of there lvl) than usual mmr.
with usual mmr scalling, high rank players can try to carry their team, and low rank still have chances to play.
when the "bug" occurs, your chances are really small regardless the rank of players. it's just non stop slaughtering who despise all the games rules.
(for examples foes can interrupt you with guns or else during your grab animation. not during deplacement. your grab animation. wich mean during the time your are being invicible... =)
and there is so much more non sens actions wich makes these missions totally pathetics to play.)
EDIT : i just finished one of these missions.
all experienced players. we each cared about others and saved lives of each other a lot of time. but... well...
grunts who can OS you with their shotguns while they are sniping you from the end of the map, applying an interrupting pushback of 5m, but who still attacks in packs of 8 (to be sure they can rape the whole team) and are individually harder to kill than cancer, elites who pack by 2 or 3 and so on...
the most amusing part was, playing doldren, i came under astral form behind a lonely elite. absolutly no other player around. and immediately when i reached punch length, he launched an orbital strike. ^^
i was under astral form for god sake... no one around except me... i took distances. wait it finished and come back after the strike, still in astral. guess what he did as soon i came close to him...?
yup. orbital strike again =)
a moment i had hope that we could make it. we had all our 12lives from our second batch and only 1.5 altar to defend.
but... nope. they send so much grunts and elites on the map at the same time that they litterally walk on us. they had surrounded the respawn point and was killing us as soon as we were respawning... we lost our 12 lives in maybe one or 2 minutes.
that was so cool. ^^
anyway. there is no fun nor "challenge" in these missions. they are just absurd.
Here are some basic videogame combat guidelines in case MSE is unaware.
1. Shotguns are not long range weapons. They should not be able to reach past a certain distance. Shotguns have spread so the shot damage and force is reduced significantly proportional to the distance from it's origin.
2. If a player is engaging a group of common enemies and is outnumbered by a ratio of at least 4-1; no single enemy should have the capability to defeat the player in 3 actions or less.
3. Under no circumstances should any enemy in a shooter game have the ability to fire continuously without interruption.
4. If your combat is primarily focused on counter based melee, optimization and latency reduction needs to be the top priority.
5. Automatic weapons sacrifice damage and accuracy for rate of fire. This is a problem I'm seeing the designers having trouble grasping. A weapon should not be able to have high accuracy, high damage, long range, and fast rate of fire in equal measure. Especially when you are out numbered and surrounded at all times.
6. In order for a team to effectively coordinate, they need common spacial reference points. IE "the antag is approaching from the East side of the map".
7. A player defeating an enemy should not have an above 90% chance immediately being punished. For example an elite grabbing a raider while he/she grapples an ad, or a raider being shot to death scrambling for drops after defeating an enemy.
I AGREE SOOO MUCH...!!!!!