So I've noticed a reoccurring thing on s.p.
When playing as raider/antag, the mmr will matchmake me with some higher level player(s), now that wouldn't be a problem if they didnt have the passives at a higher percentage than me. Thus being the true form, they kill me with one hit and one shot then a hit. (Same with teammates) resulting in a very bad taste in my mouth like watching the movie "drag me to hell".
My solution would be to boost the lower party up 2% under the higher party.
Now I know this would solve the unfair issue but we still have the problem of "4v1=stay together and gank to win".
mainly because the ai separates most of the time or doesnt spawn together resulting in a clearing of adds on the map from the enemy team this leaving the antag to fend for himself which 99% of the time results in death if the team is extremely coordinated.
Another solution would be to add a second antag or an ai shadow spawn aka antag helper that is stronger than the elites to deal with the raiders if they are too high of a level and the boost option is void.
At least this way, the antag isnt 1. Being spawn killed and 2. Being ganked as he/she would have a teammate just as a strong and smart to watch six and warn when in danger and take 15% of the shots and or hits. Kinda like an aggro to give the antag the much needed help of being a shae sniper when the raiders effortlessly clear the map of adds and keep it clear like a police crime scene or a soccer field when a runner jumps the fence.
If neither of those would be an option, give antags a surrender button, lolz.
This would keep the player from feeling the urge to dc and deal with the penalty and keep the matches from being prolonged when the antag has no chance of gaining any type of reward worth the humiliation. (Tbh I'd rather be a coward that surrendered than someone who wasted their time constantly dying and being taunted by overly powered pvp builds.
I've noticed that if yoyre playing against rak Maura (the rusher), Aneska (the defender) loaht (the stunner) and Schneider (the turret dmg dealer), you die and lose 99.9% of the time due to the roles above that leave no room for breathing, No adds for living, no spawn for using (the spawn camping) and no cover for hiding (once you pop out, RUN. They will look for you, they WILL find you... and they will kill you.) Thus resulting in either a rage quit due to no surrender option, currently, or a dissatisfied player not spawning and leaving the game under bad unfortunate circumstances when in reality, this game has extremely fun potential.
Just my thoughts. Tell me what you think and thank you for reading this far. Keep up the awesome work guys.