The road to the end of the monthly score milestones can be difficult and tidious. I get that that it’s for the best of the best and only the most committed players. But in the end, it really just comes down to luck. Luck that you’ll actually get matched with a high mmr antag for your raider matches and luck that you’ll get a high mmr raider group as antag. Both are far and few between with the current state of the community throwing matches to lower their mmr.
A match with an antagonist with high enough difficulty is really the only feasible way to get really high score as a raider. Because you need the antagonist kills and their difficulty score.
Because when you’re playing without an antagonist, regardless of difficulty. The personal factor for kills and the team score for time are counter intuitive. You’ll either get a lot of kills in a long match or do the match fast and not get a lot of kills. It’s hard to fill both of these parameters.
Which brings us to the next issue, there needs to be more personal parameters other than kills. Boss damage, objectives completed, aleph deposited. These are a must. If you pick a character essential to the mission, say Schneider for DoW, or Rak for short fused to run the bombs and aleph. You’re literally sacrificing your score for the team. Running the mission objectives while your team gets all the kills and then the high score.
Personally, I feel the score should be worked in such a way that it’s possible to achieve a 10 on mission score. And anything above that comes from personal score.
Currently, when you get towards the end of the milestones. You end up queueing for specific maps, over and over, hoping for the stars to align and improve on a perfect run to get .3 higher. At this point it’s not really fun, it’s tidious and frustrating.
Thanks for reading, and best wishes.