I like this level fine as a Raider, but struggled on it as an Antag trying several character and card combinations. Anyone else?
Snipers like Shae and Harec definitely didn't feel right. I fudged it up with Konstantin, Hans, Alicia, and Doldren too on the melee end. It's been a minute since I did Lycus. Might go back to him. Here's a short outline of issues that might be correlated to the level itself.
1. Number or length of walls
a) Not being able to line up a shot, especially if you need to charge it or spin up a minigun-type weapon
b) it feels like it is hard to keep track of everything going on, even with glowing stress signatures and wearing a headset to listen for sound cues. During a melee with one character, the others sneak up far too easy.
c) the camera is sometimes forced into unfavorable positions because of the walls.
2) Antagonist controlled AI
Currently, spawned AI don't really group up on a single target at the same time even if you order 3 of them to attack one person. They go one by one to their deaths. This is typical with all maps, but it seems exacerbated in A Breath of Hope.
3) Looters
There are looters everywhere that give the Raiders 5 free Aleph to complete an objective or use on you, the Antag. The AI doesn't defend looters effectively, therefore you're likely to encounter a Raider with aleph on them when you have none.
4) Small window of opportunity
In the second part, the Raiders kill the floating orbs before I can run their lives down. This probably stems from them having too many lives carried over from part one though.
For those that are higher level, more skilled, efficient or thoughtful in their approach, I invite them to shed some light on how to deal with the Raiders on this map. Anything constructive helps