mikah' decoy cooldown management should act like iune's heal, bullet hits reduce the cooldown timer.
The problem with mikah's clone is that i want to use it hyperactively, constantly tricking enemies and teleport from one place to another.
but when it gets destroyed, the cooldown is jarring, completely nullifying all potential tactics and turns mikah into a basic third person shooter.
either that, or make dismissing the clone instantaneous.