Simply, a button that burns a charge of Aleph you've acquired to activate your chosen loadout cards at 5-stack level for a short amount of time.
Having a full 5-stack is rare enough from what I've seen. Between having to earn it from elites, having to acquire it before fellow players do, glowing like an x-mas tree to enemies, and then having to dump it into objectives anyway, seeing a full five stack for more than a minute or two is an outlier scenario from my experience. I understand it's supposed to be rare, and you become a massive target the more you have, but even single stacks trade hands (or is lost) too much to really feel significant other than "the objective resource." The powers we're supposed to get from it are incredibly short lived, if ever seen during any match. The elite troops get to burn it, too- why don't the players? I understand the core "powers" that player characters get, but those things feel inherent to them, and not really like a "power."
Adding the capacity to burn a charge for your boosts would enable players and antagonists to use the buffs much more often, while adding a resource balance necessity to the game. Do you burn the charge defending a guy dumping his 4-stack into the objective? Do you dump yours into a different node instead, making things go faster? Will the antag bust out some 200% boost to strike damage, only to get stopped cold by a teammate that burned aleph to give himself stupid health regen for a few seconds?
The problems I can forsee with this is players (the antag especially) burning charges intentionally to make the objectives harder to accomplish. The only thing I can think of to alleviate this is to add cooldowns to "aleph burning," which would have to be fairly significant to avoid intentional overuse.
Thoughts?