Hello,
some notes after about 40 hours playtime (3 beta weekends).
-Hosting system is still pretty luck based, which is a huge problem in my opinion. Games with hosts that provide you a ping of 200 - 999 are not fun. There NEEDS to be improvement to the host choosing process or else this game is doomed to fail no matter how fun it is. It is pretty much the same since I am playing the beta and the most annoying part so far.
Now to the heroes:
-Konstantin feels pretty good (maybe a bit too good, he deals alot of damage, probably the most out of the playable roster)
-Alicias main mechanic is her flying ability, but it just does not feel rewarding to use it, except to run away faster. Maybe boost her damage from her shotgun while she is in the air? I feel those ability cards alone don't add enough to that mechanic.
-Harec feels good aswell, his ability is fun to use both offensively and as defense.
-Shae feels a bit weird, her gun needs too much time to lock on in my opinion. Her ability seems a bit weak too for PvE. But for PvP it is almost overpowered because it is very hard to locate her when you get mezmerized.
-Lycus, now THIS guy is freaking useless. His guns do absolutely NOTHING both for PvE and PvP. He is basically just a melee hero which is just a dead weight when you have to play the objective. Buff his pistol damage, and give him more magazine size.
-Hans ability feels good so far for mobility purposes, you get around the map pretty fast and can also escape any threat with ease. He is unplayable though when you get a host with high ping because of his gun mechanics which is all about predicting.
Loot:
This one feels weird to me. I am trying to farm the Smoking Daisy for Alicia for 3 weekends now, and I only have seen the weapon drop ONCE. I don't know if its a bug or intended, but the droprates are pretty bad.
On mission select the weapon colouring seems to be mismatched. Smoking Daisy is a golden weapon but on the screen it gets shown as a grey common one? I think its the same with the other weapons too on the other mission.
Maps:
Both maps feel great and are a good challenge to play with. The recent change to the beholder being faster now is great.
Sidenote:
I think alot of people would love to see the changes between betas getting posted in some patchnotes, so the testers can see what got changed and evaluate on it.
Thanks for reading and providing such a frequent beta. Keep up the great work! Lets try to make this game as good as possible!