I strongly believe this game is not worth more than a test run in its current development stage, but for some reason I keep booting it up, spend about 5 minutes looking at the background and characters, and then close it. I know, it's a tad idiotic to do that, but it proves it hooked me hard with it's atmosphere, yet the gameplay is not yet fun enough to get me playing.
So, while I don't have the arrogance of hoping my opinion will really lead to an improvement, I decided to drop a few thoughts here, and see if anyone shares my view.
One thing I have to simply get out of the way is the micro-transactions. I got used to live with this feature, as it is now present in many games, but in this particular one it feels obstructive, in relation to the current quantity of game content. It needs to be re-balanced.
Now, on to the important comments:
1. The mission areas are way too small, turning the whole experience into a cartoon-ish runaround. I understand the game's format implies playing in limited areas, but that doesn't mean they all have to be small and cramped arenas.
2. The environments really don't exploit the game's lore and story potential. In 3 out of 5 missions we fight around piles of rocks, while in the other 2 we do it on a ship, which I assume to be human tech. The lore however tells us there was a technologically advanced civilization all around this planet, that got destroyed in a huge explosion. That's a post-apocalyptic setting that I'd really like to see.
3. We have this amazing world, but we don't get to explore and experience it even one bit. While I'm not suggesting turning this game into an RPG (although I'd love that), I think the game is really underdeveloped in this regard. What bugs me even more is that we have a walking option (which I praise in any game that provides it), yet no situation where it would make sense to use it. In all missions, hell breaks loose 3 seconds after materializing. I'd really love a dev's input on this particular feature. Maybe there are plans for some hubs or settlements to be accessed/explored between the missions and I just missed that info.
4. The protagonists could use more active skills. One one per character doesn't really give enough gameplay variety in this regard, and also...I rarely found them useful in the heat of battle.
Otherwise, great atmosphere in this game. Also love the fact the protagonists have colored personalities, albeit they all act like pissed off egocentric mercs. Here's hope the future campaigns will see some improvement in regard of the subjects I mentioned.