I'm not saying having a compass wouldn't make it easier to pinpoint the location of an Antagonist. My point is that it will make TOO easy to pinpoint the location of the Antagonist.
Consider that a compass was probably once part of the Raid-ar. Consider the Raid-ar's stark presentation. They opted for us to have something delineating enemy presence and yet there are no indicators of cardinal directions. Why is this the case? Because it makes it TOO easy to fight someone. It gives too much advantage to whichever side can utilize the compass the most and that is the side with the most human players, the Raiders.
Placelord, you are thinking like a player who wants an advantage not a game developer trying to create a balanced system. Again, I see that as nonsense.
Also, this is hardly controversial. Stop acting like it is some big deal that you necro-posted an almost dead thread about a subject no one really cares about. And if you continue to ignore my feedback and act like a victim cause it isn't what you wanted to read then I too will not bother anymore with you.
As it stands, I am the only person to give you detailed feedback about your ideas and you have been nothing but a child about it.