If I’m going to be honest this update gave some fresh air to the game for me, It gave me some goals and brought a bit of a new feel to the game. So I’d like to note the things that stuck out to me that I liked allot and then things I’d like to see implemented in the game.
THE PLUSESRight off the bat upon starting a mission, what amazed me (even though it was a small addition) was the special effect that occurred when you collect Aleph from Elites. I’m pretty sure I said something along the lines of “Oh, what!? that was awesome!” and I think that every time I see it (The shock factor is dumming down for me but I still appreciate it. Adding a variation of that to all the Elites could be a good idea as well.
At this point I kind of felt like a kid in a candy store in the sense that I wanted to try or see all the new changes that was mentioned in the Patch-Notes (honestly, I glossed over allot of information to rush to the bits I was really interested.) That’s when I noticed the new addition of the alternate firing modes for certain rare weapons, of which I loved all of them. Lycus’s in specific was fun to go crazy with.
Now this I can’t confirm if it came from this patch or a previous one but I’ll mention it here anyway. The fix for Valeria’s gun The Whip was another unexpected surprise. I always remembered that gun’s beam firing so erratically, to the point of it not making sense. Now It feels like it got the fix it needed that god. It now has a certain amount of precision when firing for the first few seconds before it spreads, as it should.
This next one was a physics change which was nice and very subtle. When carrying objects like a bomb and you jumped, you used to leap freely as though you hadn’t had a bomb in your hands in the first place. Now you have a very weighted jump that sends you right back down, similar to the physics change that was added to Loaths beast form when ever it jumped. Nice.
The map Reworks brought a nice spin and difficulty to those that were changed. personally, as far as Hanging by a thread was concerned I wished it could’ve had a little of both the new and the old. Once you reach the end of the 2nd half you could call the elevator and then the gun ship arrived with some Wardog grunts. I cant say how it feels like for new players but for me, a veteran player, its a cake walk.
Here’s a funny, unexpected and yet very important change, The Super Cortez Bros. These guys don’t give you an advantage when a player leaves but they don’t give you a disadvantage either which is great. They don’t use up Aleph, they draw Aggro and give a little bit of cover fire. Cant ask for much more with these bad asses.
I’m all for the new player experience, I’m past that point now but I want it all the same. That being said a Small but helpful amount of information like those found on the Hideout (Roster) section is very nice indeed. It gives a very general idea of what each faction offers that the others don’t. I noticed it on accident when I was moving the cursor about the page. Perhaps highlighting them a little would draw your attention to it a bit more on purpose.
When looking over the things I mentioned above, a friend of mine who was playing at the exact same time mention that theirs a trailer for Konstantin. That confused and intrigued me, so when I found it in the Character Viewer I was excited to see it along with the Tutorial video specifically for him and the link of his that lead to the Universe section. I knew my boy Konstantine wasn't getting the spotlight alone and I was right, allot of the other characters have it too while others do not. I get it, things take time. This was a big thumbs up.
When the Spacelords Roadmap came out one of the things I personally was looking forward to was The Guilds (along with the store) and that remains true. That being said I want to lay out my thoughts on it.
GUILDSPlayer Status - I’d like to see the status of the players in our Guild like, are they in a mission, the main menu, or are they currently being attacked by an Antagonist. Also to see how long has it been since they’ve been active.
Guild Notifications - On the Communications Panel you could see what the members have been up to. If they Leveled up, Upgraded a weapon, or succeeded in a mission with an Antagonist you’d see a notification.
Guild Exclusive Bounties - The Idea here is when an Antagonist attacks and causes a Guild member to lose the mission, a Bounty can be placed on them if the player who lost chooses so.
*The option to set a bounty has to be unlocked by reaching a certain level.
*The reward on the Bounty is dependant on the offenders level.
*Only 3 attempts can be made on the offender before the bounty is dropped.
*Accepting a Bounty will cost you gold in order to send a clone to attack them during there mission.
*When the Offender starts the mission they will get a notification stating that they are being hunted.
*Your clone will be Randomly selected from from the raiders you have available.
Frankly I haven’t thought of how to make a clone stand a chance against four Raiders who all can be revived. Perhaps Like Kuzmann or Valeria they can have increase stats (Armor, Resistance, Brute force & Grapple immunity) at the cost of not being revived at all.
Guild Emblem - Adding an option to put the Guild Emblem onto other things like weapons, on the Raider themselves or perhaps on Cortez’s Beluga.
- The one thing that bothered me was that you can’t mirror flip some of the images, well that and there wasn’t as much space to continue customizing.
What do you guy's think of my ideas, Meh??