After loosing a game that we almost won easily (only 6 raiders deaths and the Antagonist was unable to do anything) just because one player didn't attack the "door" in front of the teleportation platform in the new Campaign, I relaised that there are 2 quick messages seriously lacking in the game for communication between raiders : A "Attack this target" and a "Don't attack this target" markers.
We tried to make the player (a Konstantin) understand that we needed him to attack the "door" too but since he was lvl 1 I guess he didn't know or wasn't aware that we could attack it, and an Alice, a Ginebra and a Harec weren't enough to do it on time. If we had a way to mark the target, maybe that wouldn't happen.
This scenario happens a lot in many missions, people run like headless chickens and don't understand what to do (like in the fight with Aneshka). If only the players could have a way to designate targets it would help a lot, especially by giving a way to "teach" the unexperienced players (I don't say I'm experienced though).