As a community, how much do we actually effect the game? Is it just call out on bugs and way of life fixes, or could we ask for more voice acting or animations or things like that? I ask these because I sometimes wonder if Raiders of the Broken Planet should have been in development longer with all dlc in game at release.
I know the biggest reason is for community feedback but wouldn't that have worked in a few (very few) betas? Like, shouldn't the 4v1 system been looked a little more? Ever people seem to agree it's not very balanced.
Also, wouldn't the longer wait have drummed up more of people's interest? Releasing more trailers and gameplay footage at varies events to catch more eyes?
I don't ask these questions out of spite. I'm loving most of the game, don't dislike the episodic style of releases and prefer smaller communities to watch for toxicity, but i'm currently not even playing the game with it being really small and the only adjective is to grind for blueprints and antagonist points, mostly for lore.
I'm just curious on the business mindset of this. Depending on the amount of effect the community has on the game, are we playing a "beta" and would it have been more optimal to wait for all dlc to make one game.
also, I know this first one is a full game.