Here is my concern about this. When im not in a full squad and just matchmaking this is what happens 75% of the time.
XjabberwockieX - lv.107 MMR 60ish
Randomguy - lv.15
Randomgirl - lv.5
Ragequitimminent - lv.1
Very, very quickly the shit is out of hand, Especially WITHOUT an antagonist surprisingly. The lv.1 rage quits 3 minutes in, probably never to return because their bullets are bouncing off lowly foot soldiers instead of hurting them. And while the lv.5 is running in circles dying nonstop soaking up all the lives, myself and lv15 struggle to overcome the constant waves of reinforcements that are probably in the 35 - 40 mmr range. Needless to say I lose alot more of these than I win.
My question being, why are the missions structured this way? At a certain point it makes matchmaking a nightmare, getting dropped into mission after mission with a level of difficulty that particularly isnt fair to the lower level players and when they rage quit it leaves me up shits creek. Why not have the difficulty structured more around the average level of everyone there. It may mean an easier time for the higher level squadmate but hey, that level 85 put in the time so if they are godlike for an occasional level with beginning level team, they earned that.