Author Topic: Antagonist jumping off cliff on Short-Fused  (Read 2579 times)

Imperium

  • Jr. Member
  • **
  • Posts: 21
    • View Profile
Antagonist jumping off cliff on Short-Fused
on: May 20, 2018, 06:02:36 AM
Grabbing the canister and jumping off the cliff (to your death) to restart the bomb is a pretty silly strategy that should be looked at.

I've seen antagonists practically ignore everything else going on and focus on grabbing the objective and jumping off the platform with it.

From a mechanical standpoint, it looks stupid to constantly spawn and kill yourself over and over because you don't run out of lives.

If anything, the antagonist should be able to throw the bomb away - but then we should get rid of the cliff - keep everything enclosed, and just let the antagonist be able to chuck the bomb back at the Raiders for some easy kills.

Additionally, the Raiders should be able to toss the bomb, too. It would speed up the mission (considering you're going back-and-forth 4x).

So yeah, I think the antagonist should have some way to engage the bombs, otherwise they have no way to defend against it and are really just stalling until phase 2. But the inability to toss the bomb, and resorting to constantly killing yourself is just silly looking. It also looks like the antagonist couldn't care less that you're even on the map, because all they're interested in playing is grab-the-bomb-and-run-off-the-cliff simulator (with a side of blueprint at the end of the mission).

TL;DR: Short-Fused would be better with a bomb-throwing mechanic for the canister and without the cliffs.

LordDraco3

  • Hero Member
  • *****
  • Posts: 958
    • View Profile
Re: Antagonist jumping off cliff on Short-Fused
Reply #1 on: May 21, 2018, 11:37:47 AM
I've done this plenty, but only if i'm being pressured. My true preference is to take the bomb wayyyyy back to the back when they are still on the first tank, so they have to pass it and go between the tanks to retrieve it, putting them in a dangerous position that's easier to kill them in. It's just difficult to grab the bomb without being attacked.

Anyways I think the strategy is fine, Uras loves when you pick the bomb up. My problem is that Loaht's house has like 15 minutes worth of health, it takes all damn day to win in the first half because 36 lives will just take a long time to kill through, or Loaht's house will take forever to fall, usually both of these methods take the same amount of time.