Actually I take that back. I'm seeing new players leave games left and right because they're up against high level antagonists. I get games with a stack of new players and we're up against a high level player and they just disconnect after just feeding the antagonist and being their plaything. I can't stop it either as the mobs increase because they can't keep them down and then the antag is on me as well. EVERY game I get an antag. I'm not getting anywhere. Nearly every game that has an antag is a lost. It feels REAL shitty to waste 20 minutes on a loss and get shit rewards. It feels even shittier to win against an antag and get a rating of 6 when you know you could have gotten more rewards if you played the AI and got an 8.5. So there is no added bonus for raiders to get an antag. Lose most the time, it sucks when you win and sucks even more when you lose.
I realize they are forcing this shot down our throats, but get we get a reprieve from the ass holes sometimes? I mean, does it have to be every fucking game? I'm kind of no longer having any fun. It's be really nice if we had an option to avoid antagonists. If not you should have a fucking cool down where you can squeeze a couple of fucking games in against AI so you don't inevitably lose players.