So we all know Alicia has been possibly the #1 discussion ever since the R&R glitch caused it to take over the pvp scene. That gun is still spraying obnoxious fire on what feels like 90% of matches.
Refer to threads:
Alicia Players
https://www.spacelordsthegame.com/community/index.php?topic=1688.0R&R needs a nerf
https://www.spacelordsthegame.com/community/index.php?topic=1649.0Anyways my proposition is a little different. I've played Alicia with R&R in the high 60 MMR range, and she's weak there, where it takes all of her ammo just to kill wardogs. Nerfing R&R itself would only further keep her from viable high level play.
The main reason I'm sick of fighting this weapon in pvp, is because she's just constantly in the air. All the time. She can move super fast up there, making her hard to hit, but she has a very easy time shooting you. It's not hard to predict when she comes down, but as soon as she touches the floor, they ALWAYS just jump right back up.
My suggestion is a 2 second cooldown on her jump. Hans can't jetpack out of CQC, he has a startup delay on top of his long ability timer. Ginebra can transform and escape any situation, but she has no offense during that time and has a delay to change back. Rak has to charge his mobility power. Alicia has no drawbacks on her extreme mobility, while flying around with a powerful, easy to use weapon, that murders players in a couple of shots. If she couldn't spam her jump, it would give players a chance to catch her. In high level pve, enemies just shoot you down out of the air anyways, so there's not much lost in that regard.
Also, buff her other 3 guns, they need to all do more damage. Novera hits single-digit numbers until it crits for like 100+, there is no reliability in such a weapon. Eager dumps its ammo with every shot, it should be quite deadly for a one-shot weapon. Daisy needs the shot speed re-evaluated as well, it shoots so poorly that it's hard to even call it a gun.