****PLEASE FEEL FREE TO COMMENT OR DEBATE MY SUGGESTIONS, OR TO ADD IDEAS TO ALREADY EXISTING ONES I'VE CREATED****
These are a list of issues I have with the game, as well as, suggestions and ideas I feel should be added.
1. If someone leaves mid game and doesn't come back, and the party loses the match, MMR score doesn't decrease. (Or add more lives or something, Losing because of a quiter really puts me down on playing when it happens so frequently, especially with new players that can't use common observational skills to figure out how to complete each task.)
****A. MMR doesn't decrease upon fail if mentoring. Suggestion****
2. Some sort of method of communication other than the " B or V" method. This is a team game that requires cooperation. it's difficult to organize plans when you play with random people and have no way to communicate. This would also really improve the mentor system as well as engage newer players and old.
3. Character locks on specific missions should be removed after unlocking that character. There isn't an overlly large mission list to choose from, and locking certain characters out of specific missions kinda limits gameplay where it doesn't need to be. Sure it goes along with the lore, but seeing it the first time is enough I believe to keep the immersion.
ADDITION 1.) So after more playing I've come to the conclusion that the games biggest sin (in my opinion) is there is no chat function in this game. This is a multiplayer game built around the community yet it doesn't have any voice chat or typed chat at all. This game NEEDS communication. I see a benifet of this while playing missions as well as out of missions during downtime. There needs to be chat.
ADDITION 2.) After playing a bunch as the antagonist, I've felt that the MMR rating is unfair towards it and should be removed as statistic when playing antagonist. There just isn't really any appeal to it when playing as a group is more engaging and rewarding. It should be as a side activity and nothing else. Now if there was more to it then, yes keep the MMR change, but as of right now, it's just not worth even diving into.
ADDITION 3.) So previously I've stated the game needs a chat system, I now partially disagree. How the game is set up with the antagonist feature, a fully functioning chat would really hurt the win chance of the antagonist. To combat this I say reduce the number of lives the protagonists have to the defualt (without an antagonist). Or instead of implementing a voice and typed chat system, expand on the options of the command wheel. For example, add commands like "I'll defend" or "Antagonist is near". Even an option to allow custom replies would be great.
ADDITION 4.) The grind in this game is very heavy. Like extreme. It would be nice to see a "Quest" system, or just additional bonus objectives to complete, or daily goals to accomplish. Anything to make the grind alittle more rewarding. Yes you level up a lot, but the rewards aren't as worthwile as they could be.
ADDITION 5.) I would like to see a "Random Event" type of system thrown into the missions to spice up the gameplay. Such as Mini boss encounters, Bonus goals, Enemy reinforcments(Horde of Enemies), Optional Stealth Objective completions (Sush as the ability to stealth through parts of a mission for possible bonus rewards or to possibly change the encounter to play in your favor or possibly against).
ADDITION 6.) I would like to see an update to the effects where the npc's go into "ragdoll" when killed. I would also like to see a gore system implemented. I feel the nice red colors would compement this adult themed game. We get colorful humor, now I want colorful gore.
ADDITION 7.) Fix the grouping option to allow different platform users to group together. (It would really help bring the community together, as well as allow people to play with their friends on different consoles.
I'll be sure to update this as I continue playing. I hope to see this game grow and improve. Props to the developers to making such an engaging game.