Author Topic: Let me hear about your ideas about the Antagonist (PvP in general)  (Read 5308 times)

Macsi

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Hi

I thought about making one Threat for each of the Systems wich are discussed the most in the community. I know that there are already a lot of Threats with lists of changes but the Idea is not to just say, "I don't like it" or "Do this devs" but to come up with your ideas and specify what you want to be diffrent. I will try to periodicly summon up the Ideas in this first post, together with the name of the person wich came up with the Idea, so you can check if I understood the Idea right.
By adding the Idea behind changes, other ppl may come up with additional ideas, we did not think about before.
And maybe even the devs add things we as the community can't know about there intentions behind the
diffrent systems.

All ideas do not take in account that they may need a lot of time to implement and what the devs already have
still on there plan, what we don't know yet.

If ppl like the idea I will also copy the threats to the official Forum.
 
This first Threat is about the Antagonist System. What do you like and what are your ideas
about Improvments.
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1. Making the Antagonist a real alternativ to the Raider gameplay [from Macsi]

I watched the Dev Diarys yesterday, and one idea was, that not all Players like to play in a
Team, and want to play there style without depending on others. So one idea would be to make the Antagonist a full Part and not only a must have to craft weapons for your Raiders. Let the Antagonist have the same choice as the Raiders at the end of the round. The better he was, the better the Reward. And he also can choose between multible rewards.
(The Reward System will get its own Threat of this kind ;) ).

The Reward is an addition to the Stigmata, so the idea of an Antagonist League stays and at the end the Players get special Rewards, depending on the Rank they reached. This Reward could also be Points or Gold, or something exclusively for the Antagonist

The big idea is to make the Antagonist a real alternativ to the Raiders, so if someone only likes playing the Antagonist, he can do it all the Time, cause he also gets Charakterpoints, Gold and Factionpoints by doing so, so he is not forced to play raiders to improve his Raiders to get better as Antagonist. And no Raider is forced to play Antagonist to improve his Raider. And others like my self could play both, cause both help me progress in the Game.
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2. Diffrences are Fun [from Macsi]

One Idea to differ the progression of the Antagonist from them of the Raider could be a own stack of cards.
Instead of Facitionpoints you get Antagonistpoints or so, to buy Antagonist cards. They have Affects like maybe:

 - NPCs around you have more Resistance
 - By Interacting with an NPC you can make him escort you
 - If you attack an enemy, all NPCs arund you chose the same target.
 - interact with an NPC to get Ammo
 - kill an NPC to get out of injury state
 - let certain NPCs (maybe the engineers?) "heal" the antagonist [from Necr0sys]
 - let antagonist command NPCs that have 1 or more aleph into kamikaze attacks (NPC
   explodes) [from Necr0sys]
 - Use Aleph to [from Asriel Dreemurr]
        - summon an Elite Unit/Beasts from last Mission of first Campain
        - buff nearby NPCs

All abilitys get boosted by Aleph.

The real advantage of the Antagonist are the NPCs, but atm he has no influence at all to adapt the behaviour of them
to the strategie of the Raiders. Thats maybe hard to balance, but it is just an idea after all.

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3. Antagonist always gets some [from Asriel Dreemurr]

Till 20 Stigma, the Antagonist always gets some Stigma, even if he/she lost, just less in that case.
With 20 or more the current System takes aktion.

This would make playing the Antagonist less frustrating, cause you could get the Rank to craft weapons faster. But slower if you are not that good in PvP.

Also it would motivate new Players to try the Antagonist part.

( Macsi: Also it would motivate the Antagonist to stay in the game till the End. Even more if the Stigmata he gets would depend on his direct performance, so even if he/she notices, that there is no winning, he could kill and slow them down, to raise the reward in the end. So its a nice idea :). Also it would be much easier to implement, and because of that a good way to improve the system quickly, till they find a better solution maybe)
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4. Use of Aleph for Map actions [from Asriel Dreemurr]

Like the Charging of the Monoliths, where the Raiders have to decide if they use Aleph to charge the Monolith or keep them to be more powerfull, there could possibilities for the Antagonist to use Aleph charges for diffrent Actions depending on the map.

( Macsi: Maybe summon a Ship with additional troops or open a door trough wich a Sniper or a Elite Unit enters the battlefield)
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5. Raider change during map [from unknown provided by Asriel Dreemurr]

The Antagonist could change the Raider with each respawn. This would give him more possibilities to adapt to the diffrent objectives during one match.

( Macsi: I guess this would lower the importance to choose in the beginning a Raider to counter the ones of the Raiders, but the Idea could make him more dangerous, because each map has at least 2 diffrent Objectives and while the Raidrs can choose 4 Raiders to have good ones in each, the Antagonist is stuck with one, so he/she maybe chooses one wich counters them well in the forst part, but if he/she can't stop them there, the chance is muchlower in the next part of the match, cause there the chosen one could be much less usefull, so maybe the Antagonist could change the Raider between 2 Mission Objectives)
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6. Pure PvP [from Nigerian Prince]

A PvP mode, Raiders against Raiders on randoms maps with random conditions on the maps without a Story Part.
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7. Random Objectiv PvP without Story [from Macsi]

A PvP mode, Raiders against Antagonist. Random Objectives from the campain are chosen wich the Raiders have to fullfill and the Antagonist try to hinder them. The match is over when one Side won 3 Objectives (or hindert 3).
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8. More aggresive NPCs [from Vinnc3nt]

NPC Soldierst seem to be much less effectiv when playing with an Atagonist in there Team. They should be much more aggressive and finish Raiders more often, than just ignoring them.
___________________________________________________________________________
9.Respawn times [from Vinnc3nt]

The Respawn time is to high, if you got killed by the raiders while there shuttle is away the got to much time just by killing you once, while the shuttle comes much to fast again, espacially the first time. Also Evernt Timers, like the one at Kuzman, when he is threatening to kill Shea is much to high, the antagonist has nearly no chance to hinder them from deactivating the chamber.
___________________________________________________________________________
10.Respawn points and Sound [from Vinnc3nt]

Some maps are so small, that it is impossible for the antagonist to spawn, without the Raiders noticing it. Like the Kuzmann map. so it would be cool if antagonist would have Spawnpoints the Raiders can't reach or see, this would also support the stealth Characters to sneak around.

(Macsi: One problem with places the Raiders can't see could be Harec. If he gets to a place not reachabele, he could use his ability endles, cause you could never finish him off. So there should be a timer, how long the antgonist has to get back to the normal battlefiled)

Sound: Even if the Raiders dont't see the antagonist spawn, they almost always hear him spawn, this also prevents a stealthy gameplay in small maps.
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11.Prolog map as farmplace [from Vinnc3nt]

Manay antagonists farm the new players in the Prolog mission, because they have the best chances there to get stigma, and because of the crafting system, they are forced to win to get weapons. This causes the Problem, that many new player are scared of by veteran antagonists.

(Macsi: The Prolog Mission should only get an antagonist of higher Rank, if the players are veterans. new players should not get a high rank antagonist in the first mission. At the moment I don't play the game, because I had 2 days in a row only new players in my team, but a veteran antagonist and I hatet every second of the round. Often we still won the game, but it was just no fun at all, watching the new players just give the Aleph to him, and I was almost the only one even killing him. And you don't even have a chat to tell them, that the foremost should look out for the antagonist when he is alive. so PLZ do something about the balncing of Raiders and Antagonist. I now that the Playerbase is not that big atm, but still. better give new Players no antagonist than give them hell with an veteran.)
___________________________________________________________________________


This are just the first raw ideas.
Let me hear what you think about them and what are your ideas.
« Last Edit: October 20, 2017, 08:54:39 PM by Macsi »

diaklo

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Re: Let me hear about your ideas about the Antagonist (PvP in general)
Reply #1 on: September 18, 2018, 02:44:17 PM
you should add a 4v4 mode the reason why this game is fun to me is not just because of the story which is amazing it is the fact of pvp. If there were a mode where you could just go at it against other people not just a campaign that would be amazing and could save this game from dying.

Tekato

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Re: Let me hear about your ideas about the Antagonist (PvP in general)
Reply #2 on: September 18, 2018, 03:47:21 PM
The system is perfect salty people just need to git gud.

Tekato

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Re: Let me hear about your ideas about the Antagonist (PvP in general)
Reply #3 on: September 18, 2018, 06:10:08 PM
The system is perfect salty people just need to git gud.

Or they could invest in their own interest instead and see if they can convince the developers to change the system to separate PvPers and PbEers. They could ignore toxic people like you, who are bad for game communities, and show devs they don't enjoy it. This is WAY smarter than some neanderthal solution of "git gud".

People like you are hilarious, you rely an a fucking MEME as a solution while everyone else is coming up with ideas, possible solutions, new information, feedback, etc...and here comes the fucking troll with "git gud". We got Mensa material here people.
I know i was being sarcastic I'm honestly just fed up with the whole thing.

Level9Drow

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Re: Let me hear about your ideas about the Antagonist (PvP in general)
Reply #4 on: September 18, 2018, 06:21:05 PM
The system is perfect salty people just need to git gud.

Or they could invest in their own interest instead and see if they can convince the developers to change the system to separate PvPers and PbEers. They could ignore toxic people like you, who are bad for game communities, and show devs they don't enjoy it. This is WAY smarter than some neanderthal solution of "git gud".

People like you are hilarious, you rely an a fucking MEME as a solution while everyone else is coming up with ideas, possible solutions, new information, feedback, etc...and here comes the fucking troll with "git gud". We got Mensa material here people.
I know i was being sarcastic I'm honestly just fed up with the whole thing.
\

Oh shit dude, I'm sorry. There I go again jumping to conclusions and being an ass for no reason. Let me delete my post. I'll leave this one here so others can see the mistake I made. It's hard to tell sometimes. add a /S at the end, it makes thing easier. :)
« Last Edit: September 18, 2018, 06:23:07 PM by Level9Drow »

Angeles2099

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Re: Let me hear about your ideas about the Antagonist (PvP in general)
Reply #5 on: September 19, 2018, 06:31:09 AM
You know what would be nice, to see somehow that Mercury has at least looked a thread like this great one with a "Has Been Seen by: " option. I sometimes feel that good posts dont ever get looked at by anyone but others players.

Darkstalker9000

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Re: Let me hear about your ideas about the Antagonist (PvP in general)
Reply #6 on: September 21, 2018, 09:01:17 PM
i think  that they should:
-add more abilities for the antagonist like maybe summon some type of minions,manage them(power up and sort) or traps obviously with cost
-more balance in some mission he is really in advantage(scort mission) meanwhile in others in disadvantage
-different valutation for the antagonist like the time ecc...
-exclusive prize and some bonus for both parties

Level9Drow

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Re: Let me hear about your ideas about the Antagonist (PvP in general)
Reply #7 on: September 21, 2018, 09:43:28 PM
Make PvP Invasions optional. Increasing rewards for those who choose it, of course.