DISCLAIMER: Ok i know i can be a bit harsh on you Devs sometimes, but i love you and i love the game, i wish for it to grow and evolve into something this small community can be proud of <3
That being said, i must address some issues with one of my favorite mechanic in the game, CQC.
CQC has been in the back seat for the last couple of updates, getting ruined over and over again.
1. You removed the need for ammo, less reason to use my fist
2.you introduced aleph bombs, a very spammable and toxic way to end a fight with 0 effort
3. You removed insta kill grabs, and replaced it with a grab throw that have been pretty underwhelming
I am going to suggest new ideas for CQC without killing off any of these features that you've put in the game
Fight chance> all characters receive 5% reduced damage from shots when engaging in CQC, this is a miniature Kevlar that should help people who like to fight close but can't because everyone's shoot8ng
Aleph bombing issue> throwable aleph explodes ONLY when you aim throw it, this to prevent people from spamming the aleph button while sprinting or sliding which poses no threat, no effort and guarantees a win everytime
Grab meter> you can introduce a grab meter that exhausts after multiple grabs in a short time, which limits the rate of grabs you can do per second, at max meter, the grab insta kills like old times, also grabs damage increases by 50%
Please improve melee, introduce more brawler CQC characters and weapons, constantly update it, it's one of the core features in the game