I think you could add some staple faction cards to the mix that reinforce basic playstyle:
- Hades:
- Black belt - take 25% less dmg in melee.
So its 30 dmg per hit on you instead of 40 - so at 140 hp it will take 5 direct melee hits to be downed instead of 4 for example, making you into even greater brawler.
- Kevlar - take 50% less weapon dmg when CCQ.
Can help vs people who try to break your grapple by shooting at you (I asume that works like that XD)
- Stealth - stress meter fills up 40% less.
This one allows you to ape Aliens a bit as you can now run a mile without hitting stress mark, but best part is at 5 Alef - you just stop generating stress. At all. Nothing will make you generate stress as long as you hold 5 Alef - you can shoot, you can take hits, you can run and use your skills non stop - while being invisible through the walls and constantly regaining health. The tricky part is to get 5 alef ofc XD.
- Fifth council:
Closed System - healing 20 on each frag with you weapon or ability, but NOT with your iron fists.
This one is obviously for raider side only, as you wont be ramping up chain kills as antagonist and miliage may vary from chracater to character (Ginebra kinda benefits less from it as she has to reload and thus you have more oportunities to deplete your stress anyway, but Konstantine and Kuzman suffer a major gamechangin-gasm with "I AM INVINCIBLE!" vibe when your just plow through enemies without need to get into cover nearly as much).
- Reboot - regain HP 140% faster if standing still.
Oddly enough feels really good on Ginebra, while being uber lackluster on "Ko & Ku" - as it pairs really well with your realoding - you have just the right ammount of low stress time during reloading in cover that boosted regeneration will top you off pretty much from any ammount of HP left.
- Variety of assorted dmg boosters - Do not bother with 4% one - Konstantine and Kuzman wont see basicly any increase and it doesnt help Ginebra to break any sort of thresholds that change her "twoshots" into "oneshots".
10% are kinda interesting, but mostly as antagonist or if you want to see huge overkill numbers as Ginebra - you forsake Closed System on "Ko & Ku" as raider - and thats a big deal, as minor dmg increase is not worth lose of major survivability boost.