I think the biggest problem Harec has is one general to the Broken Planet Locals character faction - having 60 HP. This is fine for long-range gunfights, because they're also really stealthy, but causes them to die in two punches. There are three solutions I can think of for this - give them stronger melee attacks to turn them into glass cannons, faster and farther dodges to help them go defensive, or give them enough melee damage resistance (like the Fifth Council gunfire resistance) to let them take one additional punch. I like the second of those, myself.