It still seems to be present. I've noticed that the loss %, for me at least, is very high this last week. The AI mooks shouldn't rapid chain melee, especially at 35% - 45%, there's quite literally NOTHING at all you can do about it when wounded, can't shoot, dodge, nothing. Challenge is one thing, but being powerless if shot once or twice is not fun at all.
I still feel it's overtuned. I figured if the ELO system sensed enough losses it would decrease, NOPE, it's not, it DOESN'T go down, at least not at a rate that is significant or noticeable enough. The difficulty is outweighing the fun factor. You have to have a balance for some suspension of disbelief. Are these Raiders, these heroes, you're playing really awesome and competent characters? Are they unique with unique powers? If they are should common mooks kill them so easily? If so, then what makes the heroes so special? Elites are one thing, but mooks should be able to solo you, unless the difficulty is high (NOTE: What's laughable is the elites can be EASIER than the mooks at higher difficulties because they follow the rules of CQC, the mooks DON'T).
Example: You go to melee the mook, the roll, fine, then kick, kick, your down, then fire weapon, your dead. Really? on 35% -45%? It's even worse with shot guns, you keep getting staggered and are effectively CCed into lack of any movement until dead.
Is this a ploy to lengthen grind? If it is, it's not any fun. I now ONLY have fun at around 30% which is the fairest difficulty in terms of being a hero fighting weaker, but dangerous, minions with dangerous elites.
Please either tune the difficulty down OR, if not that, make the ELO a little more intelligent and drop the difficulty a little further after a lost game. Losing over and over and over again when you have absolutely NO control over the games difficulty is REALLY unfun. I'd like to add that if we could choose the difficulty we wanted none of this would be an issue in the first place.