So, I figured I'd just make an ongoing thread of suggestions (past and future) so not to crowd the board with extra topics from one person. I can edit this top post with a table of contents, etc. Hah. I'm not really going to mention known bugs..
General suggestions:
The ability to play with less than 4, or a group of five with a random antagonist. Playing against people you know is super fun. (Or the ability to see the queue as antagonist and CHOOSE who you're going after.) The ability to jump into a match as Antagonist at any point not just when queue starts if you want to. (if you can see the lobbies, and antagonist slots, that'd be nifty.)
Antagonist Suggestions:
I'd like to ability to play as Raiders reskinned to typical bad guy elites.
Weapon Suggestions:
A real mid range assault rifle.
Fix existing weapons to compete with power creep. (IE: Daisy, Shit Happens.)
Character Suggestions:
Harec: Penetration on Conditon (stalk, melee, after reload, etc) to be able to really snipe Fifth Council quickly. Or a straight damage buff, I suppose.
Aura Mortis charges slower, but begins charging as soon as you zoom, and finishes at same time.
Card that allows a beginning charge of 50% on condition.
Shae: Make the Pulse worth using.
Doldren:
- Fix his ability to surprise npcs since that's his schtick. Maybe lose the generated stress upon teleportation could fix it? Or Lower his stress as the astral ability charges near enemies, giving an opportunity to spot him, and an opportunity to know when he's coming, but not pin point information.
-Fix the Bloody Mary.
Iune: Some Control of Iune's minion
Alicia:
-Fix the Smoking Daisy ( Level9Drow)
Loaht fixes. (Wounded instead of death in beast form.) (Card that grants 50% fury upon wounded state.) (Card that causes explosives to explode on impact.) This is a suggestion because Loaht is consistently underperforming and no one's special hurts them like his does, and several can deal good damage/instant kill.
Class Suggestion:
Skin Suggestions:
-Different Melee progression for higher cost skins. (Reasonably 15-20$ skins since $10 skins should be max to change one asctetic and this is changing 2.) Per price tier the skin needs to change something more in order to satisfy cost vs expectation. So an eighty dollar skin needs to change everything astetic about a character and add something new. For instance, Loaht's ability could go into some random monster from a few different options with more things. These skins have to be epic in every sense of the word and be worth a large investment. As is, recolors and a few new textures isn't worth forty bucks.
-Customization with different Finishers (Penguin)
Map Suggestions:
Enemy Suggestions: It seems like the answer to a growing skill base has been to throw more adds. Which is working..but maybe?
- Mixing in different types of elites or adding elites with preobtained aleph boosts (not just 5) seems like it might have a good effect on all maps not just the handful for Aleph Collection.