Hades Betrayal, Raiders of the Broken Planet’s third campaign is almost here, and it will be accompanied by a totally new progression system that dramatically changes the way you play Raiders of the Broken Planet. Watch the video here:
https://www.youtube.com/watch?v=nmlJ8gZR22wBoth, veteran and new players will find a more natural and accessible way to progress through the game. If you have been playing Raiders of the Broken Planet for a while, you’ll naturally have questions about how all these changes will affect you. We’ll try to cover all topics in detail in this thread, and if you have any specific question that we didn’t address, please post it below and the developers will be happy to clarify it.
Please, bear in mind the following applies only to the matchmaking game mode.
Level, rewards and character progression
o All players start at Level 1.
- Veteran players keep all unlocked Raiders, Weapons, Weapon Blueprints and Cards they have obtained so far, as well as their current Gold, Mercury Points, Faction Points and Invitations.
- Character Points will disappear from the game. All cards will be managed with Faction Points only. All Character Points will be converted into Faction Points (of each Raiders’ corresponding Faction) at a 1:1 ratio.
- Recruiting Raiders with Mercury Points will no longer be possible.
o Players will level up by acquiring Experience Points (XP). All players are awarded XP at the end of each mission.
- Gold, Faction Points and Blueprints will be acquired in the same way as they are now.
- The Antagonist will no longer gain Stigmas. Instead, they will receive XP, Gold, Faction Points and Blueprints just like Raiders do. Antagonists will not share rewards with anyone, but they will still have to choose one between Gold, Faction Points and Blueprint.
o You obtain additional rewards for leveling up.
- They include Gold, temporary XP boosts and the capacity to forge better weapons.
- Access to new Raiders and Cards also unlock upon reaching certain levels.
Beware! Make sure to lock any Card that you don’t want to lose before shuffling! It might not be made available to you until a higher level.
- Gold prices for recruiting Raiders have been reduced by 50%!
o Every time you level up you will do so with either Raider or Antagonist affinity.
- Your affinity is tied to how you gained your last level:
If you got enough XP points playing as an Antagonist (20% of the total XP needed for that level), you will have Antagonist affinity. Otherwise your affinity will be Raider.
You will be able to change your affinity when you level up again.
- Building or upgrading weapons will require a specific Affinity.
- Cards also have affinity. You will only be able to draw new cards of your current affinity. This will give you more control of which cards can come out of every shuffle.
Cards can also come with a permanent XP modifier that make leveling up faster.
o The higher your level is, the more powerful your Raiders become.
The Aequilibrium
The Aequilibrium
o Aequilibrium is a delicate balance that determines the influence either the Raiders or the Uras-Beherit have over the Broken Planet.
- Each player will be placed on a group with other players of similar level.
- Whenever they level up with Raider or Antagonist affinity, the Aequilibrium will move in that direction.
- All group members will receive better XP gains at the end of each mission if the Aequilibrium is balanced.
- These Aequilibrium groups do not affect anything else outside of that XP bonus. You will still be able to play with anyone you like.
o Forge System
- Weapons can now be customized to suit each player’s style of play.
Each weapon offers different options for customization.
By leveling up, players will increase their forge level and build more powerful versions of their favorite weapons.
Weapons are build and updated by spending a Blueprint.
* As a consequence, Blueprint drop chances have been increased across the board.
o New challenges
- Just like the Raiders are getting stronger, the AI will also receive new difficulty levels.
Your current MMR (matchmaking rating) is displayed on the main menu.
When you queue for a match, you will be grouped with players of similar MMR.
Higher MMRs result in higher difficulties and better prizes.
- The Raiders will now have one opportunity to use gold during the Survive phase to make the Pilot return with Aleph instantly.
If the Antagonist manages to make the Raiders panic and use that option, he/she will receive extra prizes at the end of the mission.
This will allow the Antagonist to reach great scores even if the Raiders beat the mission.
o Raider rank and Stigmas
- The new leveling system replaces the current Raider and Antagonist ranks.
All your Historical Stigmas accumulated will be traded for XP boosts at a 5:1 ratio.
Your current Raider Rank will be traded for XP boosts at a 5:1 ratio.
The maximum amount of XP boosts that you can receive in this fashion is 40.
- This should make sure that veterans experience the new leveling up system properly but still come out ahead after playing for a few hours.
Leveling up offers rewards that you really don’t want to miss! We believe XP boosts are a better way of getting veterans up to speed than directly giving them a high level and skipping some content.