My assumption that people who dislike the Antagonist mode so much also were very hostile towards Dark Souls invasions? They are exactly the same in being a pve game that allows another player to join the enemy side and stop the pve players. I have made sure to play several Antagonist games every week for the last several months. It was definitely really hard as a noob, fighting against experienced and powerful players, but once you get better, it becomes fun. This is no different than any other multiplayer game.
Well that's the thing. I LEFT Overwatch because it's just PvP and nothing else. I mean, Uprising (Retribution) is coming back on the 10th so I'll be back there for that, but I haven't touched it in months because I got tilted too many times.
And besides, I heard in the Souls games you can turn off the option to be invaded, they give you the choice at least.
There are plenty of Multi-player games not focused around PvP, the confusion is having both breeds malcontent between PvEers and PvPers. World of Warcraft learned form this by having too separate realm types. Warhammer died because they forced it. I think the idea is, if you're going to have PvP, just have a PvP game where there is no other goal than to defeat your opponent, like Overwatch, Team Fortress, Paladins, League of Legends, etc... but if you're going to have PvE you have to make PvP optional and un-forced.
I thin Downward Thrust did a video on his channel about this. He said making a game both PvP and PvE attracts both PvPers and PvEers and this is a BAD mix of gamer types, really bad. PvEers focus on PvE and resent and hate PvPers, as they take away from the part of the game they love, *raises hand*. And PvPers think of PvEers as Carebares worthy of being preyed upon and could care less, which causes even more resentment and division. You have to make it optional.
I have some suggestions upon thinking about it. They could make an option where you can play the game without being invaded at all, but you earn a noticeably reduced amount of rewards. Which I'd be glad to play for the piece and quiet from huge egos and trolls.
Another option would be to allow significantly reduced rewards on an offline mode. Not so great since you won't have multi-player. This has been discussed to death.
Another option would be to pay gold to reduce the chance of getting invaded. Maybe for that day, or week, I don't know.
But you can't have both at the same time always. It will inevitably cause friction, discontent, and resentment in a game with both PvP and PvE.
Hell even Overwatch, a purely PvP game, may be adding a permanent PvE mode.
Downward Thrus brought up some good game philospohy to think about at the very least.