Toggle navigation
English
Español
English
Español
English
PLAY FOR FREE NOW
Steam
PlayStation4
XboxOne
Window Store
GAME
WORLD
MEDIA
NEWS
NOW ON THE BROKEN PLANET
COMMUNITY
Home
Search
Login
Register
« previous
next »
Print
Pages: [
1
]
Author
Topic: First weapon blueprints should be part of the progression (Read 3396 times)
Power Penguin
Sr. Member
Posts: 255
First weapon blueprints should be part of the progression
on:
April 21, 2018, 03:58:34 AM
The basic weapon blueprints (by this I mean the very first weapon for a character) should be given to players at certain progress levels. For example when you read level 10 you get Han's Rimbaud Blueprint or when you reach level 15 you get Lycus' Dolores Blueprint. Also it shouldn't mater if the player has unlocked the character or not they just have the blueprint already when they decide to unlock the character. This could be a nice way go giving characters a nice little power boost without having to rely on RNG. Of course the blueprints would have to be given out after you reach the requirements for getting a character.
EDIT: I think that they do this really early on but never do it again.
«
Last Edit: April 21, 2018, 04:05:27 AM by Power Penguin
»
Logged
SniffaXxX
Jr. Member
Posts: 79
Re: First weapon blueprints should be part of the progression
Reply #1 on:
April 21, 2018, 06:59:24 AM
Maybe you know this already, when you unlock a character, their default weapon is pre built at a forge level 3 with 2 points into every stat.
Logged
Print
Pages: [
1
]
« previous
next »