Hello raiders! I just started playing the game recently and i like it quite a bit, specially the art of the game, in general it is masterly done, the design of the characters, environment and props, the illustrations, the script, the music, everything!
Nevertheless the gameplay has a few issues and i wanna post my opinion here as feedback cuz' i'd love to see the game improving and getting a bigger player base, i encourage the reader raiders (yeah!) to add their own opinion and feedback in the discussion.
First of all i would like a more fluid sensation when controlling the characters, guns' controls feel good as they are, but running through the map and getting into melee combat are things that won't get you an amazing experience. Chaining actions for melee fight could be more efficient, and the speed of the characters could be improved; also landing from any height lacks the sensation of characters' weight, getting no real impact, not even sound when you land on the floor.
Also there are times when you are just waiting for enemies to spawn, and there's nothing to do, giving us a reason to explore the maps on the missions could be a good idea.
Regarding the game mode, i would like to get something different than just adventure missions with asymmetric matches (and cutscenes we don't wanna watch repeatedly). The next campaign is the final one, so i guess they must have something in mind to do after that, maybe some game modes with symmetric teams w/ minions or not, i think having both options is cool. I'm playing for free and so far I've only played two missions, with very similar objectives, i hope there are more varied goals within the rest of the missions, and if not... well that's something to think for new game modes XD.
Also i find the tutorial of the game really scrappy, it's very short and it doesn't really get you through everything you should know to start playing the following missions, this extents to the UI which lacks in-depth explanation of all the details you need to know (i myself am still trying to figure out some things XD) and also the missions' objective and target descriptions and signals could be improved to be more helpful and intuitive. But those are minor issues that should be solved in the long term. After all it doesn't really take that much time to understand everything, it just takes an unnecessary amount of effort.
And that's it... i have read some analysis in gaming news and they say the game's been making many positive changes since it came out, so keep it up mercury steam!