In my experience player level means a lot less than player intellect. I have lost to 3 times lower antagonists due to fact that my teammates are high level absolutely clueless people and I've won games where I have 3 new players and antagonist with higher level than any of us.
Also from my own antagonist experiences after Hades betrayal update I either have decisive victory or an absolute humiliation. It takes 1 or 2 clueless teammates and the team is done with or without an antagonist present.
Yes, agreed. This is 100% exactly what my point is. Player skill absolutely counts for more than just raw stats because
this is not a turn based RPG.I don’t know how lvls where handled previously but i think this would hold up even today
Previously it was only indicating your placement on the leaderboard. So a level 18 antagonist just meant they were within the top 1-3 ranks on the leaderboard, depending on how many people played antag mode that week. It pretty much meant that they beat a lot of raiders and the game showed it through rank, and that rank would flash on the screen when the antag was revealed.
it’s downright bad for the game having someone that’s just starting to get a grasp on the games mechanics get stomped, chances of them no coming back to the game are high
Why does everyone treat new players like they are actual babies playing this game? I can't think of a single other pvp type game that locks the ability to engage in said online pvp just because a person is new. Street fighter? Tekken? Soul Caliber? Evolve? Dark Souls? You can get invaded the moment you step into the world at soul level 1 in the first moments of the game.
Online mode is not where a beginner should be going to "get a grasp on the mechanics" anyways.... play solo first to get a feel. If you don't even know what the punch button does, why are you jumping in with a team that will have to carry you? Another thing I've said a million times: people don't learn mechanics when thrown into the chaos of a co-op mission. They do not learn how to do the objectives for themselves, the team does it for them and they just simply exist. When baby Harec is just shooting random wardogs from the stairs on Hangin' by a Thread, he isn't learning how to use the turrets required to progress the mission. Even worse, he might be trying to shoot the gunships with his gun and thinking it works because someone is on the turret (or shooting the beholder on In Shock, which I see from plenty of beginners). When an experienced player is grabbing elites at the end and overloading the generators, baby Harec isn't learning how to do basic game mechanics. In solo mode, you are forced to learn these things because you are the only one that can progress the mission objectives.
Bit of a side rant, but the idea of new players needing to be babied is a tired argument that I do not agree with. This is a hard game, we all know this by now. No matter which side you're on, you have to work hard to win.
What's your opinion on the AFK antag situation? Where a lower level antagonist can reliably now spawn and the enemy AI compensates for his low level so much that they win the fight for him?
Don't like it at all, I've definitely been killed "by the map" before with crappy antags, and it bothers me so much more than losing to a skilled player.