they still need to learn the core mechanics or go back to CoD or any other generic shooter that is made for less intelectual audience.
No! They don't. They need to stay and keep playing and buy the campaigns! If people run off to play CoD, they're not helping to finance this game and keep it alive. We need to keep posting ideas to help the developers find ways of keeping people playing - new and old players alike, and that elitist bullshit attitude is just going to hurt the game by diminishing the player base to nothing.
Eat.It.Raw.
Precisely, Elitists philosophy has always hurt games.
As for the original OP, I feel your pain and agree. I wen against Alma last night and we won the first mach against him, but I didn't want to fight him in the first place, then we got the second mach against him and he won. Now here is when I got pissed, not at Alma of course, excellent player and a joy to be on the same team with. We spent 40 minutes, lost, and I got rewarded 1,444 gold. So as a consumer I spent 40 minutes for 1,444 gold, this put me in a foul mood. We got another game with a low level antag in it on Short Fused and because of my anger for my time wasted I MURDERED him with melee spec Doldren and he logged off out of frustration.
We won the game in a very short time, so I guess it made of for the 40 minutes, but at what cost? We may have lost a new player, I was angry, not in a "fun playing games" mood. Not enjoying myself. The other group member I think sensed this and said he was off for the night.
I dunno about the whole forced PvP thing anymore. Seems unhealthy to me. A lot of new people I can see leaving and unfortunately some of us are PvE players who get very aggravated at PvP, in other words, it doesn't make us happy or have fun.
I've echoed a solution by BeerTheBrad before and want to state it again on this thread for any new people who have not heard it. He suggested a priority system that a player could opt into causing the system to prioritize them for antagonists. This would allow people who are looking for PvP to more often get the antagonists over people who don't favor it. But if need be, and there is an overabundance of antagonists then the people who didn't opt in may get one as well, but I don't see this happening very often. This way the community would not be split and Antagonists and Raiders could both get games still.
The other way would be simply having an option for avoiding PvP altogether, but many think this may split the community. I think if the rewards for PvP are good enough it may not split the community really. But I don't think the rewards are good enough for time spent in a potentially losing game. Getting a few thousand gold for losing in a 40 minute match and then splitting that gold 3 or 4 ways is really REALLY a waste of time and doesn't make me want to have more games with Antagonists in them.