Even as a metaphor that grossly over-exaggerates the issue lol.
He's not wrong that it can still take ages to find a game as antagonist. But yeah, this is a better "solution" to the situation than throwing team games.
This is a band-aid solution.
I’d say it’s an accurate analogy, though; threatening to ruin the experience of new players (the lifeblood of any game) with “cancerous” behavior essentially holds them hostage in exchange for his demands of a fix.
I seriously doubt the OP is the only one to have had an issue with queue times. I can even state with almost certainty that they are not alone in behaving in such an intentionally disruptive manner.
Posting about it (queue times) in the form of a threat to the community is not going to change the game. They don’t even care if change is or is not underway and they don’t care about steps that must be taken; they simply announced their intent to do harm until their demands are met.
Understand, the analogy isn’t about the issue, it’s about the OP’s behavior. If you’d like a more thourough analysis of the analogy, PM me. =)
That all said: yes, there is an issue, and yes, even my victimless solution is just a work around.