Just played another game, Hanging by a Thread, where on the 4th phase (putting aleph in the generators) the AI had a ridiculous amount of elite AI spawn. More than I've seen on that level before.
Yes, antagonist was getting destroyed all game, but so were our new players. Between antagonist and AI, they exhausted our lives once during the second stage (shooting those things out of the sky).
But I guess antagonist was dying too much or MMR was too high or I don't even know what. Next thing I know my teammates are getting grappled by back-to-back elite enemies.
Since my teammates were already doing poorly in hand-to-hand the whole game, pumping the map full of grapplers basically stuffed them in a box indefinitely. They barely understood that you can't melee electrified elite unit (aleph boosted).
So now the game AI overcompensates to increase the antagonist's chances of winning by throttling our weak point and putting more enemies on the map than I (or the other guy who was doing well) can deal with.
Again, feels extremely unsatisfying to play a game that punishes you for doing well.
It feels like the system is trying to force certain outcomes.
I queued up for an antagonist game and just threw the game to lower my MMR.
Maybe after I force myself to lose, like the game seems to want me to do, I'll be able to get some decent games.