Author Topic: Character Card Ideas  (Read 5210 times)

Butterbuff

  • Jr. Member
  • **
  • Posts: 31
    • View Profile
Character Card Ideas
on: January 24, 2019, 04:28:36 AM
This is just a forum for random character card ideas you’ve thought about while you were playing the game

 to get this started i’ll throw a couple ideas for Mikah, one where her clone can reflect projectiles, the clone still take damage but it would be useful as a raider or antagonist being used as a wave clearing tool or a human sized shield for the player when antaging. Another idea would include the card that enables the clone to detonate when destroyed or manually when the player cancels the clone, again this would be useful for both raiding and antaging by allowing the player to be more willing to leave the clone on the ground attracting enemies up close then blowing up or allows The player to trick raiders into hitting the clone instead of dodging. This the card balences out due to that the player would have to leave their clones on the ground more, making them more likely to be destroyed.
« Last Edit: February 16, 2019, 03:38:29 AM by Butterbuff »

Butterbuff

  • Jr. Member
  • **
  • Posts: 31
    • View Profile
Re: Character Card Ideas
Reply #1 on: January 24, 2019, 05:29:18 AM
There could a rare card for Doldren where he can fire one amplified shot while in wraith form at an enemy. Or one card that boost shots that are silenced.

Butterbuff

  • Jr. Member
  • **
  • Posts: 31
    • View Profile
Re: Character Card Ideas
Reply #2 on: January 24, 2019, 07:38:21 PM
Another idea would a card that allows Harec to stalk again while stalking to a new location in which once the ability ends he’ll go back to his original destination, this card will allow Harec players to stalk for longer without running the risk of being instantly seen stalking and promptly headshotted and allows harec mains to find better stalking spots that were out of visual range for the first stalk. On Max Aleph stacks they player get’s an additional stalk along with the first two.

Butterbuff

  • Jr. Member
  • **
  • Posts: 31
    • View Profile
Re: Character Card Ideas
Reply #3 on: January 25, 2019, 01:23:39 AM
Another card idea would be for Alicia in which her wall-jump refills a portion of her magazine or when after she lands her Aleph meter turns off for a couple of seconds
« Last Edit: February 06, 2019, 05:38:05 AM by Butterbuff »

Deh_Toni

  • Jr. Member
  • **
  • Posts: 16
    • View Profile
Re: Character Card Ideas
Reply #4 on: January 25, 2019, 02:45:49 PM
Nice Idea to have a topic for people to brainstorm some new cards!
I got one for Ginebra. The card would allow her to Bite [punch] and, with full aleph charge, Pounce [grapple] at her enemies to rip them appart, while in Cougar form. I had that idea based on the web comics where she pounces at Konstatin and rip him in half.

Butterbuff

  • Jr. Member
  • **
  • Posts: 31
    • View Profile
Re: Character Card Ideas
Reply #5 on: February 06, 2019, 02:32:37 AM
Another idea would be for Lycus's Shield to improve Lycus's strikes or Shot's as soon as it's destroyed or when Lycus is running with the shield out (with the shield bar full) he'll gain invulnerability until he stops running or performs any other action and at max aleph he'll gain it even if the shield is charging.
« Last Edit: February 06, 2019, 05:37:35 AM by Butterbuff »

AngryDango

  • Jr. Member
  • **
  • Posts: 8
    • View Profile
Re: Character Card Ideas
Reply #6 on: February 06, 2019, 05:31:30 PM
Aneska Card Ideas:
1) Kill by the mecha causes enemy to drop charges. At 5 Alephs, Kills by teammates drop charges for mecha.
2) Mecha Follows Aneska. At 5 alephs, Aneska enters mecha and controls it.
3) Charge drops replenish Aneska's health (+20). At 5 alephs +100 health regen.
4) Aneska can summon mecha while moving. At 5 alephs, Aneska can summon mecha under any condition.
5) When critically injured, mecha is summoned automatically and Aneska is invincible for 2 seconds. At 5 alephs, when Aneska is critically injured, mecha is automatically summoned and Aneska is invincible for 4 seconds.
6) Aneska has 25% of the mecha's current health. At 5 charges, 100% of the mecha's health.
« Last Edit: February 06, 2019, 05:38:06 PM by AngryDango »

Butterbuff

  • Jr. Member
  • **
  • Posts: 31
    • View Profile
Re: Character Card Ideas
Reply #7 on: February 07, 2019, 03:06:24 AM
in continuation of Aneska Card Ideas

(1) Aneska's Mech does an Aleph Explosion on Death. at Max the Explosion doesn't affect Aneska herself.

(2) enemies hit by the Mech's blade are dealt  15% increased damage from all sources (strikes, shots, etc).  at Max the damage is increased to 20%.

(3) the Mech shuts down Aneska's stress meter when she's within 5m. at Max it turns to 15m.

(4) Aneska Fills/Heals the Mechbar overtime whenever Aneska's Stress meter is full. at Max the rate of the heal is quicker.

(5) Aneska gains increased reload speed for 20 seconds after she has used Bombardment. at Max it will last for 60 seconds.

(6) Aneska takes about 20% less damage when she's 5m from her Mech. at Max the damage reduction increases to 30% at 8m.
« Last Edit: February 16, 2019, 03:41:31 AM by Butterbuff »

Butterbuff

  • Jr. Member
  • **
  • Posts: 31
    • View Profile
Re: Character Card Ideas
Reply #8 on: February 15, 2019, 07:12:16 AM
New Ideas for Hive

1)  For every second that Hive has her Heal Meter full she gains increased max health up to 40 bonus health. she immediately loses it when she activates the Heal , at max it increases to 80.

2) when Hive is overhealed, she will gain increased movement speed, at max the movement speed increases further.

3) if Hive dodges next to an unmarked enemy then the enemy will be marked, at max the range of the marking will increase.

4) killing an elite soldier/player with the swarm will grant a buff (increased damage, increased hp regen, maybe an overheal or immunity) for 8 seconds (for immunity's case about 2 seconds). at max the buff lasts for 10 seconds.

5) all marked enemies will have their stress meter constantly on. at max they also lose small amount of health per second (about 1 or 2 hp per second) but this damage doesn't add onto the Heal meter)
« Last Edit: February 16, 2019, 03:42:25 AM by Butterbuff »