Don't get me wrong, i don't hate the game itsef. It has great visual style, great idea, combat, animations, voice acting, etc... But it feels like the entire game design exist just to torture players and to be anti-fun in all possible ways. It's even worse than dbd, but let's rewiev it step by step:
1) First that gets noticable - is progression system. Each new level increases all of your stats, eventually creating huge gap between players. So if you face lvl150-200 with lvl10 - you can just afk, nothing will change - your bullets are not doing damage, your hits - either, and he will instantly down you in most situations.
Why this system exists? To give expirienced players chance to grief newbies? This is the only thing it does to the game.
Also, since you can pay for credits with real money, and then buy xp boosters with them - game can be concidered as p2p, since you can grind your invincible status much faster with boosters.
And, of course, if you leave game instead of playing spawn-die "fun" - games says "nono, you must entertain them or you will be punished". And, of course, you can't see your opponent's level and map when you play as antag before you decide to accept the game, because developers want you to join all the unfair fights and suffer there.
This alone is already a good enough reason to uninstall and forget about this nightmare, but let's continue.
2) If having a stat advantage is not making game easy enough for high-leveled players, they alsy can draw a powerful level-locked cards that also giving them more abilities to dominate those who don't have the cards. I have nothing more to add here, seems like "grow big, grief newbies" is a motto of this game.
3) Grind wall. So you want to try new characters? Grind dozens of missions until you have enough gold. You want the card? Grind archetype, grind fraction points, and then prey you will get the right card with max stats. Want weapon? Pure random. You can play mission 20+ times and never see right bp. And when you finally do - someone else can randomly take it away. Ffs, you can't even read the lore without paying for it!
I could understand this shit if it was some corean f2p trash. But people are suposed to pay for the game, and then face a grind wall that also gives godlike advantages on other players? Seriously?
Look at how the proper games in the genre do. Take left 4 dead 2 - it had more maps (with more variety) on the start, and FREE addons later, while also featuring ZERO grind and advantages over other players. That's why it still played so many years after the release, and this game won't survive another year.
4) Disballanced weapons. So you finally grinded them? Well, now press your kill button, like here -
https://www.raidersofthebrokenplanet.com/community/index.php?topic=1553.05) Shitty antagonist system. Unless it's an overpowered high-level with some op gun squashing newbies, antag exists just like a beating guy. All that raiders need to do - is stay in group, and they win: you can't outshoot 4 guns, and even if you will be lucky enough to take anyone down from the ambush, others will instantly spam melee attacks and grabs on you, not letting any chance to escape of fight back. Mobs? They become totaly worthless when antag joins the game. When raiders see the antag - they rush to him trough entire map, simply ignoring all the mobs like they do not exist. Antag is alone against 4 people, and even if they all have less skill - they will still farm him as long as they stay close. Levels are usually tiny arenas, that allowing raiders to camp antag's spawn points (why they not spread across the map, allowing him to spawn anywhere?), but even if they do not - they don't have any reasons to split, they are always close enough to cover each other, making any attack on them a useles task since npc's can't even get their attention, not even telling about doing some damage. No, there is some attempts to split them, like engineers, or mining pods that must be filled with alepth whie other destroy them - but the maps is so tiny that raiders simply doing objectives one by one instead of splitting, being perfectly safe from any possible attack.
Main feature of the game is simply broken, and dev's never did even a slight attempt to change how it works.
6) Lag. P2P is not a good thing for the multiplayer games. People teleporting, turning lagswitches to grap people who are punshing them, attack when you are in cover, punch without ability to avoid punch, etc. This can't be called a fair game if so many players using lag to their advantage.
7) Matchmaking and reward system. Player left the game? Resstart almost complete level! And no bonuses for you, even if two players leave the game for good - system not only not letting someone new to connect instead (and have additional rewards for joining mid-fight), but even not making game either easier or more rewaring for those who must endure it with half of the team. End-mission counter is kind of a trash too, it punishes raider who actually had a hard fight with the antag and rewards those who sepeedrun against afk antag, also it punishes antag for keeping raiders in game for long, and completly destroys his rating if raider team win (and with current ballance it's almost impossible for them to lose). No matter how good are you player or how many you killed - you lost, you suck!
And i didn't even mentioned lesser problems, like staying without ammo and without enemies to get it from, objectives that hardly can be completed by certain characters, low amount of content and only small variations in some missions, making game very repetitive.
So, in general: you join the game, getting beaten by invincible grinders with op guns, see how useles are some of your basic weapons to do some objectives (just because), see the giant grind wall between any unlock, see how weak and useles antag is, see how people with lag are the best, realize that the game is 95% suffering from all those issues combine, and you leave. It feels like game designer secretly hates humanity, and designed the game with this amount of suffering on purpose, while also letting a small amount of people, those who having fun from beating deffenceless opponents (yes, i saw a lot of them - lvl200 guys who spam emotes while being shot, enjoying their god modes) to be the torturers. So it's the game for those kind of guys? Or what is the resons for all this game design choices, mr. designer? Oh well, he probably can't even explain it, and this game will most likely be remembered just as "perfect example of how online pvp games should not look like". This is sad, because i see how much effort other people in the team put into this game. It's a real shame that all their work are nullified by just one guy...