Spacelords is an epic game, period. Regardless of its cons, the entire team behind its creation deserve nothing but love from the community for developing such an immersive experience, from an unravelling story and connected characters, to a diverse gameplay and increasing challenge - all for FREE (in uppercase for enphasizing purposes, since it shows absolutely no sign of the widely spread expression 'pay to win'). That being said, why isn't Spacelords leading the charts of free online games?
From the often overlooked point of view of a player, the answer lies on one single feature: the Match-Making Rating system, or MMR for short. 'And here we go again', right? Wrong. Although it may be the reason behind most negative feedback, all actions taken to attack the problem failed to solve it. Complaints surrounding the MMR function consist on a prolonged waiting time, ranging from 5 to 20 minutes - or no match at all, depending on the mission, time of the day, or day of the week. The measure taken by the team, put into effect in the last major update, was to make the MMR completely transparent, showing the expanding filters of the system. Now players can know why it takes so long to find a match, but the fact it takes too long remains.
I may have a few suggestions to help improve Spacelords and perhaps someday see it in the top charts, where it belongs, but I have only one regarding the MMR system: finish it. Like a wounded, last standing raider on sudden death. With a charging sucker punch. Followed by an air guitar. Put a definitive end to it, before players abandon the game simply because they cannot play it. 'But what then?', you may ponder. Well, all you have to do is look around, and you don't have to look far. New games can resort to old ways. Why not let players select their level of difficulty? Allow users to choose between easy, medium, hard, or insane in both solo and cooperative campaigns, match-making accordingly, while earning rewards equal to the challenge. Set difficulty to be the only defining filter, giving players the freedom over their preferences, such as crossing platforms or connecting nations. The current MMR system takes the choice away from the player, compromising the purpose of the game: to have fun and, well, to play it.
Sleep on it and feel free to leave your thoughts below.
Peace! But not while playing, please.