Yeah I've delt with that myself. For the record, I'm in favor of reworking antagonist spawn points into a cursor that moves around the map in a limited area. And giving them some kind of buff as well as increasing the rewards
For antag.
My philosophy behind the OP is that if stronger players can manage to play at high mmr, that stronger players wont resort to dropping their mmr on purpose. so playing a high level game would be balanced more properly. Baby steps!