Tell me about it. When you're playing antagonist natives are always the easiest to pray on, especially when they don't know what they're doing.
Well to be fair, I don't agree with forced PvP in the first place. ANY antagonists, regardless of their skill or knowledge of the game, has chosen to compromise my time and rewards, and there's nothing I can do to avoid them choosing to invade my time. So, I can't completely bring myself to sympathize with antagonists at all because of their actions against me and my progression. It's built into the game, I agree, but all the same.
When I need antagonist affinity I play peaceful antagonist, especially when I see a bunch of low level players having enough trouble with the AI. The LAST thing they need is a level 125 antagonists with maxed out Hero Killer weapons absolutely ruining their time. So I let them win, I get my affinity, they get their rewards. To add to this from a raiders perspective, an antagonists factually and demonstrably adds absolutely ZERO rewards to raiders they couldn't get without them. And so it is ALWAYS a risk that, at best, breaks even, or more commonly, reduces rewards for Raiders, it never EVER results in more rewards than they would normally get.