In confused. And last night I was hammered lol. So you're saying that complaining to the devs enough will make them change the game so it's easier for YOU? And subsequently harder for others... I don't see how taking away competition in game is a competitive spirit I guess. Sounds more like a monopoly on winning. Which is good business but also supremely evil, like most business. Hmm... Idk. Whatever I guess. Eventually everyone will quit and you won't be able to play and then can't win. So long term, bad strategy. Short term, sure I guess.
i was being sarcastic, byt the way. But sarcasm aside and frank honesty here.
I would agree with you, but I honestly feel the R&R is still a bit too OP. I ONLY think it's range is a bit much. I think it should at least have some damage drop off. Please think criticly of the weapons and it's overall stats; Damage, Range, RoF, Damage Drop Off, and also the fact of who's using it, that matters to. If it's used by a flying hard to hit target that ALSO matters.
for example, the Schleuder itself wasn't all that terrible of a weapon. It was very situational, and had a specific condition in witch it woud shine. But in the hands of Ginebra, a hero that can get away ANY time she wants, it was devastating. So a combination of a weapon and a characters ability can make for an OP situation while the two pieces by themselves wouldn't be considered OP.
In the case of Rock and Roll, if someone like Ayana Kwena or Rak Mayura has the Rock and Roll (in it's current form) it would be a strong weapon but the character could still be easily defeatable, because you have to take in consideration mobility. but in the hands of Alicia you have the ability to basically carpet bomb your opponents with maximum lethal force with absolutely no consequence. Sure, Tolchock can knock her down, but she regenerates. All you have to do as an Alicia is fire from the air but also where you will be behind cover, like on the map a Breath of Hope. So even if you are knocked out of the air, you fall and heal again. The problem is that there is no weakness. The Alicia should be forced to come a little close for max damage. If she's sending nukes from the safety of distance and cover it isn't entirely fair, while Harec can but only with one bullet, and 60 health to boot.
Now before you respond, I will admit that I have been seeing a lot less Alicia players. Not only that, but the ones I've seen we've been able to actually defeat, but it feels like pulling teeth. And a lot of them are so spoiled by the R&R that they just give up now because they have no triple damage bug to carry them. So I may very well be wrong. But if I am then nearly 80% of the rest of the weapons need to be buffed. But we have to be careful here because then we will get into a power creep and AL weapons will be one shotting other players.
I'm just putting my thoughts out here for consideration. I can deal and strategize around Tolchock players. Kons is slow and immobile. And the Tolchock really isn't that dangerous at far distances, Javelin Ginebra destroys him, he's so slow. Lichbogen Kuzmans can be dealt with, Melee Doldrens, etc.. all have weaknesses and can be strategized around.
Even when I lose to these character I feel it's my (our teams) fault, either I got too bold, I underestimated Kuzman, I got too close to Lycus, I was too greedy against Konstantin, etc... But Alicia with R&R? I got nothin. She has great range, high damage, no drop off, high RoF, high defense through mobility and regen. Whenever we do actually win, I have no idea how, it's usually because the Alicia's were overconfident and spoiled and got too close and made mistakes and we got lucky. But what I know is that it was NOTHING that we did to beat her. There was no special strategy, no special idea. You either all drop what your doing and compromise the mission and mob her, or you get picked apart. There is NO other character you have to mob, only Alicia with R&R. Other antagonists you can have one or two people on antag duty, but it should be self evident that there is something noteworthy going on if a single character demands the attention of the whole team whereas ALL the other characters do not.
Again, I ONLY suggest damage drop off, nothing else. Force some risk from her. Every other character has to risk.