What would you say if they nerfed the health on AI and just upped the accuracy, speed and skill of the AI? Would it be ok then? Because if you're making the "mobility is good" then ALL characters would need the same mobility, otherwise the only good characters are the ones with mobility. OR they need to make some incentive for characters with low or no mobility. Because as it is you have weapons that kill other players too fast. Good weapons in the hands of characters with high mobility. You're suggestion would be buff all weapons. Then we have power creep and ALL weapons can instakill ALL characters and then there is no more value in characters like Harec, shae, Doldren, etc... Then there is also no more value in 5th Council because damage reduction will no longer matter. Then the ONLY characters that will matter will be the regenerating Wardogs becasue all weapons instakill, because AI health. This does NOT sound very fun to me.
Buffing all weapons isn't the answer. Nerfing AI health is the answer.
As far as R&R there is no risk for using it. ALL other weapons have risk either because of the characters limitation (Konstantin/Tolchock) or the weapons has weakness. I personally feel there is no risk to playing R&R Alicia, and that to facilitate risk damage falloff should be implemented, because the range, in conjunction with mobility, is a bit ludicrous.