Jabberwookie antag mode is not for me not the game, also i'm just helping the devs with this feedback, cause if i prefer to be rude after some matches, the cause is the game.
Also, if a level 1 melts a level 149 it could be maybe because there's the AI that at high mmr (i suppose for a 149 level) is very strong? Sometimes i lose with no antag, but i don't go in rage mode, cause win and lose is part of the game, the fact that in antag mode you have to be dead most of the time in the match, with no hope to play vs a skilled team who can manage the AI and control the respawn points like some episodes do (like the first after the tutorial).
I said, played lots of cod, never gone in rage mode, 3 days on this game and i went, do you think i'm the one? Hope this, cause if i'm not the only one who says this game will die earlier than the devs concept (and game is relatively new!), so, the only thing i say is that paragon started the same. The game never started a solid base and everyone who played that game until the end like me could say you the reason is "devs didn't listen the community" i would prefer don't see this story again. I liked that game (a tps battle arena, so i know what win and lose means, again) and it closed, i like this game i wouldn't see it close. Also, if a "little" problem like this let you say this game is not for me (and i played lots of different games never writing on a forum, this is my first topic in my life), i think how many newer players wouldn't play this game? How do you think create a game, potentially playable with pleasure by everyone without big problems, which does something to decrease the player base instead to grow it up, could be a winning formula? Now i'm quiet, and i think you can see it in this post, and quietly i say to you that is not me who talks out of his ass. Game start to die (sometimes very fast, sometimes very slow) when a group of players says it's dying, i wouldn't undervaluate this (also i don't, cause this, practically, is "the f2p game i buy", and i say f2p cause all the mechanics are typical of the f2p games, like warframe). A game starts to die when devs and player base don't coop, when the players see devs like enemies, like what i'm seeing now and like a group of other players. My role is to talk (and if someone thinks i'm toxic, so i'm toxic specularly the game). You want solutions? Here: less toxicity from the game like level progression which discriminates newbies, more balance in antag mode like CD of respawn for the antag (even if this mechanic will always be unbalanced). This to start to evaluate the first changes and then to continue to make this game better. if this continue to be seen like toxic, well, i would want a refund, cause consider this post toxic should be too ridicolous. P.S. every game creates its own community, more toxic the community is, more responsible the devs are.