I usually don't spawn, but if it's taking a long time I will feed the Raiders. Or if the MMR made it so the disparity between my lower MMR and the Raiders average higher MMR makes the AI super beast mode with one shot wounds and 800 health and super fast. Then I think it's unfair and will feed. But they say they fixed the super mooks issue.
And thanks for the easy Antagonists affinity. With Ayana Kweana's default weapon you can max out Treasure Hunter and Bounty Hunter, when I lose as freindly antagonists I get around 2.1 to 2.8k gold depending on the MMR disparity and how often the raiders die. It's the same amount of gold you get when you win as a Raider who splits winnings 3 ways, which is sad. Hell, it's sad that in a "wining" game as a raider you get a 4 split and "win" 1.5k, LESS than a losing game as antagonists. I also get a good chance to get blueprint drops, and I don't have to roll against others.
We all godda' do out part to keep that Aequilibrium at 40%, that run to Level 150 is long and hard as it is already, couldn't imagine gaining XP without the Aequilibrium somewhat balanced. (at 150 I hear your forge level maxes out and you can finally use the blueprints at max potential forge, I am sitting on about 35 blueprints until level 150, then it's nothing but gold grind so I can forge them all at their final absurd cost.