Hello, I really like this game, but I would make some small adjustments.
- Antagonist.
Although it is true that it is very stimulating to win as an antagonist, I think it is simpler (and logical) that the Raiders have a higher percentage of victories. Antagonist is only one person and its function is to add Spicy and greater challenge to the missions. However, the current system for him is very unbalanced. There are no incentives to play as an antagonist, the rewards are almost nil, I think you could give rewards not so much depending on whether you win or lose, but more depending on how many deaths you can carry out or the delay time of a mission, etc.
- Level of the AI.
I have nothing clear how it works or how the difficulty is applied, but it has happened to me playing as Raider with a very high AI level and also against an Antagonist. So far no problem, I like challenges and it is more exciting, but then I play as an antagonist, I have to play against a team of very high levels, but the level of AI with which they have to facing is most easier, i guess they are teams or players that deliberately lower their MMR level, which brings me to the next point.
- Rewards for Raiders.
In this case if your MMR level is high, or if it is not, the rewards are "almost" the same. What's more, if you play against antagonists, the rewards are, on many occasions, less.
I also add that players with a lot more level, it costs them more and more, keep their weapons upgrade, what I would do in this case would be that the bonus of rewards that you can apply to the weapons, it was exclusively for the player as it happens with the cards and the experience bonus, because it seems unfair to me that if you put your weapon a gold bonus obtained, another player will take it half of your bonus
What do you think?