Author Topic: NERF DOLDREN  (Read 4809 times)

Luna

  • Jr. Member
  • **
  • Posts: 3
    • View Profile
NERF DOLDREN
on: February 10, 2019, 04:14:51 AM
is imposible to play against an antagonist doldren or play as an antagonist against a raider doldren, whats the problem? he can teleport behind you and thats fine the problem is that he doesnt have to wait like at least 2 or 3 seconds before he can hit a strike, and worse his first strike out of his power cause full damage and leave u wounded, make him  wait at least 3 seconds or 2 when he cames out of teleportation, cause it doesnt give u time to react against him, plz nerf doldren his ability is too OP make him wait some seconds before he can hit a strike, like Ginebra she has to wait when she comes out of feline form in to human there is a little time between 2 or 3 seconds where she cant do anything, do the same with doldren cause he is really OP as antagonist and as a raider vs antagonist 
« Last Edit: February 10, 2019, 04:16:28 AM by Luna »

Butterbuff

  • Jr. Member
  • **
  • Posts: 31
    • View Profile
Re: NERF DOLDREN
Reply #1 on: February 10, 2019, 05:55:38 AM
Mate you're probably playing against a Doldren who has the Patience Faction card that allows for the one hit punches (every Doldren has one including me no exceptions). as for downsides Doldren is usually visible due to the Stess meter whenever he's using the teleport (with the exception of those who use the character card Algor Mortis which shuts it off for a couple seconds but if you haven't seen the enemy Doldren in a while, then assume he's using it.). that gives you time to prepare you and your teammates for CQC by grouping up together or play a character who has great mobility like Hans or Alicia (you can also use Harec and stalk around corners to see if he's behind cover) to find his body and promptly finish him due to that it takes about 2-3 seconds to turn the Astral Form off and 1 second to finish the animation of Doldren returning to his body.     

Ac3_f4ce

  • Full Member
  • ***
  • Posts: 125
    • View Profile
Re: NERF DOLDREN
Reply #2 on: February 17, 2019, 06:58:32 PM
Until there is a viable way to communicate with your team they should nerf that patience card. Ive gone up against Doldrens with that card and im Tier 1 and it isnt fun. Your giving an antogonist 2 ways to instantly down you and grab aleph. Even if you huddle up together Doldren still has a chance to take one player out and slowly dwindle your lives and win. I play as an Antag but i dont play with Doldren because depending on who you go up against you can demolish a team so bad it isnt fun. It just feel cheap. That one punch shit is cheap as fuck.  Your suggestions are logical but good teams are hard to find unless you go in with your own squad.

Butterbuff

  • Jr. Member
  • **
  • Posts: 31
    • View Profile
Re: NERF DOLDREN
Reply #3 on: February 18, 2019, 04:44:55 AM
You may be right on that Ac3, but i always antag as Doldren when the majority of the raider team aren't Hades Division and even then it's somewhat a hassle. most of the characters can counter Doldren in some form or another. Hans can completely ignore CQC with his jetpack, Alicia can reach higher gound and fall faster than Doldren's spirit, konstantin can use his sphere to protect himself immediately once he hears the little chime before Doldren teleports, Ginebra can Cougar form to the antag and shoot him with the crossbow since (correct me if i'm wrong) the Cougar form is slightly faster than Doldren's spirit, etc. but most of that relies on an individual's skill rather than their teammates. but you know the saying "anything can happen."

LordDraco3

  • Hero Member
  • *****
  • Posts: 958
    • View Profile
Re: NERF DOLDREN
Reply #4 on: February 18, 2019, 08:20:28 PM
lol this was a hot topic.... when he was released a year ago. But anyone asking for a nerf probably hasn't played him.

He's a pretty underwhelming character overall, his current role is noob-killer, and stalker of antags, since he can just pop up while they are busy with another raider. He had so much hype when we were waiting for him to come out, then when he got here, the community was collectively underwhelmed. But those that die to him still asked for nerfs lol. Nothing has changed in the 1 year since his release.

He's a worse, closer-ranged Harec. Everything doldren can do, Harec does better. They both can 1-shot headshot, but Harec has infinite range from any angle, Doldren is bound to the ground and has an effective range of like 15 meters, due to damage falloff. Doldren can 1-punch with a total character build? Harec can 1-punch with 1 card. Doldren has a mobility ability, Harec's stalk is so much better than Doldren's 1-way teleport that throws a squishy local into battle and can't get him out of it. AI almost always reacts perfectly to his CQC if he teleports near them, and experienced players get pretty used to his 1-trick pony routine.

Lots of characters can 1-punch, including every Wardog which are significantly more sturdy than Doldren's mighty 60hp. Even council can 1-punch using their Surge cards. Those cards are pretty bad, but you can effectively have a powerful shooting tank that smites anything that happens to close the gap.

Try playing the character before demanding nerfs.