Check out the new Spacelords features dropping on the 23rd!!!
https://www.youtube.com/watch?v=LMjcMhx6_HkDiscussion time!!
Fist off, I love Joan's Scottish translator. And Karen is Lovely as always. You guys deserve success.
Next; Cortez on the main menu screen? Is Cortez going to be a playable character? And if he is, who will get his Aleph when he runs out of lives? And who will yell at him from the sky to overload everything with Aleph? Who will scold him at the end of missions? Who will Loaht beat up? QUESTIONS, questions...
Narrative advancement: To unlock a mission you must first complete the previous. Awesome! Lets get some context back into the story-line for new players. Veterans keep all missions, but our hand will be full with Council Apocalypse. Also, some will have level requirement. This means no more level one players in The Beasts Later, Enemy Within and Destroyer of Worlds, let alone the other boss levels. My prayers have been answered. Thoughts?
Training Mode: So I guess you have to unlock 5 medals to get that level in training mode. Weird, but I think you can try out characters you don't own yet there, at least that's what it sounded like when he said "new characters". So this is fantastic! We can try out a character before buying them. But let's be honest, many of us are going to get them all anyways.
Cut Scene Mode: Now you can view all cut scenes you've unlocked for your viewing pleasure without having to go into a mission. YES!! Now I can show others the story-line without having to play a mission.
Countdown Rewards per Level? I guess each level has a Blueprint cool down, which seems odd. But, I can understand this when you take into account that we no longer need affinity, blueprints are no longer tied to a mission, no longer need to roll against other players, there is just a drop chance, and we ALWAYS get the drop and the weapon is for the character we played. I think this overall better than before. Individual rewards, finally.
And finally, you must be level 10 before you can be antagonists. This is good. I feel REAL bad for low level antagonists. And if the mission progression affects antagonists as well, this means we won't see level 20 or 30 antagonists in the more advanced levels. This is a way to keep low levels with low levels and higher veterans with higher veterans. There will still be some overlap, but not as much.
What do you all think?