"Newer" Spacelords Features...
I didn't want to create a new post so I just added this here to this one:
https://www.youtube.com/watch?v=Egn4G8DLAF81. Antagonists can now CHOOSE a mission: Well this is good. This means antagonists will mostly stick to the easier lower level maps since certain missions now have level requirements. The will weed the bully/trollers from the real PvP enthusiasts. Greifers will only go into low level maps because it's easy prey and easy to win and greif low level players. If you are on an advanced map and get an antagonists you know he's there for a fight not to grief you. The exception would be a low level antag queuing for the maps he has access to, in which he would also go against low level raiders. The bad news is, when you get that antag in the higher level mission, it will be more likely you will lose. But this may no longer be a bad thing because...segue ---->
2. Personal rewards: Yes, based on your own performance. Now if this is solely based on your performance then getting an antag may not be so bad anymore? Maybe? It depends still on how much you are punished for losing a match still. The good thing is that "those players", you know who they are, who AFK and leach off the rewards, will get very little compared to everyone else who is trying. And those who didn't die a lot will get more as well. Nothing like low levels who are a liability and ruin the mission dying a lot, but this may change...next segue ---->
3. Mentor Bonus: Those baby Harecs and Newborn Alicias, Konstantins and Lycuses who don't use their special ever who were a liability for veterans before? Well we will be compensated with a % bonus rewards for babysitting them. I think I saw 20%, which is nice. Now I can look at the newbies and go, "Aw shucks kid, c'mon, let's go do this mission." even though he may not know how. Which goes into the last segue --->
3.Mission Clues: This is the BEST! That Baby Lycus who kept punching the electrified fatty elites only to bounce of him several times and then get his face punched into the ground? Now he will know WHY he kept bouncing off the fatty and killed. A message will pop up and say, "psst, the fatty is overloaded, you no punchy." Which alleviates the liability of low level players even more.
4. Video Tutorial: Perfect! This is another reason that new players should no longer punch electrified fatties or try and repeatedly punch and grab elites about to explode in their death throws. Tutorials, and video ones at that. *applauds*
This is all stellar news. I;m interested in what you guys think.
NOTE: Looks like PvP is still mandatory, which makes me sad. BUT! If Tolchock and R&R are nerfed (or Alicias jump, whatever) and with the advent of Arena mode, AND with Antagonists choosing their own missions coupled with level requirements on missions, AND with personal rewards and mentor bonus, this may be less of an aggravation. I may only roll my eyes after a loss rather then rage type on the forums while frothing at the mouth. It seems MSE wants us to engage in PvP, but is trying to alleviate the problems we have with PvP. Listen, I'll take it if this is the only option. It's better than nothing, and it's definitely a far ways from being nothing.
I'll see you guys on the Broken Planet.