That's true, but my time and rewards are never recompensed. So I take it personal. Whether it's healthy or not is a philosophical quandary up for debate on gaming, PvP, rewards, and wrong or right gamer types.
I listen to my instincts when something happens. Because they don't lie in "accepted social conformity" and causes one to betray their own interest. When I lose I don't care, when I lose and I'm penalized time and productivity my gut tells me I've been wronged. This wouldn't be so bad if I didn't pay money for the game and stuff in it.
I think people forget a fundamental concept in our modern day of gaming that we older gentlemen still remember: This is paid for entertainment, not a job or E-Sports where we get paid. Young gamers grew up with games that are jobs or Darwinistic experiments and so apply this respective philosophy to paid for entertainment. It's strange to me, but I don't feel anyone should suffer when they are paying for entertainment. This is, as you know (dead horse), is why I believe more options make for happy and entertained consumer. In this case that would be optional PvP. Then I wouldn't have to worry about it. PvPers who want to, and enjoy, fighting each-other would get countless entertainment off of each-other, And PvEers who love grinding and that feeling of growth, invested time and progress would also feel entertained. But we're put in the same soup because we all love the core of the game so much so we suffer through our differences and this breeds toxicity. I don't accept responsibility for toxicity because it's a symptom, not a cause.
But until then, I take names and never forget.