You could say that if MSE was communicating far more frequently but it's been a month since Spacelords was rebranded/released and we only get a post when something has already been decided and seems ready to launch.
Again, to compare to Warframe and Digital Extremes: we get dev streams every 2 weeks, community streams every week, a lot of posts / answers on their forums ...
MSE needs to communicate more and not just to announce stuff, but just to show what they are working on and that they are listening.
i love warframe but you cant expect the same comunication level and update rates, i think warframe is like 2nd or 3rd place for most played free to play on steam, meanwhile spacelord got like 2000 (i actually dont know) players if you combine all platforms, stop comparing every game to warframe.
Not true: I compare to Warframe because they precisely started very low, with a very small game.
They started their devstream at the end of closed alpha / beginning open beta and this kind of stuff.
They understood very early the importance of communicating with their players to build their game.
Look at what they did from the start and how they did it.
On Spacelords, so far, during the past month, we got small balancing updates and skins ...
So I compare what is comparable, precisely: 2 medium Dev studios, launching their games independantly, directly to players.
Warframe is now big and successful but can be used by other studios as an example.
So again, my comparison is and will be relevant.