Author Topic: Card system  (Read 2841 times)

Bryan.torrey

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Card system
on: September 01, 2018, 06:53:34 PM
Why do we have to shuffle cards? I think it would be better if we get to choose the cards ourselves, the faction points should be used to unlock cards and to change your card loadout ,get rid of shuffle please. You should also be able to choose your weapon before going into a mission, what is the purpose of locking the weapon in the loadout it can put your favorite hero at a disadvantage . Lastly offer more blueprints gold and faction points every mission should have one you can simply add new objectives like kill 30 elite soldiers,  use your ability 20 times, get the most  kill and so on. If you do this we can complete the mission objective and still have our own secondary objective to get gold and blueprints. Please don't continue to limit gameplay and encourage people to pla more by making these changes

Hiero_Glyph

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Re: Card system
Reply #1 on: September 01, 2018, 11:16:19 PM
Because making it random adds longevity. Think about it, if a meta revolves around a handful of best cards then players would just purchase those cards and ignore the rest.

Bryan.torrey

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Re: Card system
Reply #2 on: September 01, 2018, 11:29:10 PM
I disagree, trying new cards and different tactics and different maps all require an adjustment. The gold cords aren't necessarily the best for every mission  free to play games thrive on player customization. It would be extremely interesting to experiment with different cards at will and as far as "longevity" I don't see how that  trumps  game experience

Paradigmfringe

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Re: Card system
Reply #3 on: September 04, 2018, 09:55:43 PM
i haven't had to reshuffle yet... when does this happen and what do i have to look forward to (or to dread, depending on your viewpoint)?

Hiero_Glyph

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Re: Card system
Reply #4 on: September 05, 2018, 12:17:57 AM
I disagree, trying new cards and different tactics and different maps all require an adjustment. The gold cords aren't necessarily the best for every mission  free to play games thrive on player customization. It would be extremely interesting to experiment with different cards at will and as far as "longevity" I don't see how that  trumps  game experience

Don't mistake my reply as what I want, but Mecurysteam have made it clear that they value extensive grind walls over open gameplay experimentation.

Not only do we need to grind for weapon blueprints, but we need to pay gold for them and forge costs continue to increase. And then you have to upgrade the weapons and repeat the entire process over again, including the exorbitant gold fee.

Do you really think the developers that would use this crafting system actually want you to play their game easily? Instead they will use the most obtrusive RNG mechanics possible to force players to grind literally everything the game has to offer hoping to wear them down eventually and encourage the use of Mercury coins, which is ironic considering that they only have 2 things you can actually buy with them (gold and skins).