I do feel bad now if I win an antag game where someone was going for a BP. I agree that the fact that players fighting players is literally fighting against each other's progression like some sort of gladiator tournament is bad. I have not done a friendly antag until after this update.
I've been playing a lot more Dead by Daylight now where everyone gets more points the more you play and interact with each other, not LESS. Killers that tunnel and camp survivors too fast get less points than ones that draw the match out.
Agreed completely. Despite getting less rewards friendly antaging now than before I couldn't shit on someones BP chance. With the ability to choose where you can antag I can choose missions that are of no consequence to lose for me.
Before the patch I would just watch and observe the raiders when I freindly antag. Now, since the new BP system, I feed them aleph for their goal objectives, this will give them a better score as they will get it done quicker and with less deaths, thus improving their BP % chance.
If I had any inkling of doubt before about peaceful antaging it's gone now, I ALWAYS peaceful antag. If you guys see the antagonists is Level9Drow you are going to win the mission and will not have your BP or rewards compromised.
But here's the weird thing though, which brings it back inline with this topic, they will STILL get a lower score than if they fought the AI. An antag doing absolutely nothing and fighting against a lower level of enemies and getting the objective done SOONER will still give you a lower score than if you completed the mission against AI. And there's nothing I can do about that. I can only feed them Aleph, carry objectives for them or break barriers, but I can't change the fact that me just being there lowers their score.